MassFX is a Mess


#1

Hi. Im facing an issue. Im using max 2012 (I call it Autodesk 3ds Bug 2012)! I installed rayfire 1.55, 1.56 and 1.57 but every time I faced the same maxscript error. When I press play button in rayfire’s physx tab this happens. What I found out was that when I add objects in rayfire’s object tab and set the simulation geometry type (object properties>physical properties) to sphere or box, I dont get any errors and its simulating alright. BUT when I set the simulation geometry to convex or concave the error shows up. Then I realized that this aint a rayfire problem and its max’s MassFX malfunction and even with hotfix 1 hotfix 2 service pack 2 and probably service pack 20 it will not be fixed untill max 2013 MAYBE! (nice job Autodesk!!!). Anyway to prove it, all you have to do is create a box and give it a MassFX modifier and set it to static. then create a sphere and again give it a MassFX modifier and set it to dynamic object AND set Mesh Type to CONVEX and play using MassFX’s simulate button. Doesnt work right?
Now set the Mesh Type for the sphere to SHPERE and play it again. Weird right?? it works. So thats it. the MassFX has several mesh types. box, sphere and capsule IS WORKING but convex, composite, original and concave (rayfire based) IS NOT WORKING. Pretty cool right! Well shoot me if Im wrong fellas.


#2

Install PhysX plugin 2.7


#3

I agree.

http://forums.cgsociety.org/showthread.php?p=7200535#post7200535


#4

Try Pulldownit plugin free version, shatter & dynamics are integrated in the same module, one time installation only and you get everything working


#5

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