Mass FX - Animate a concave collision mesh?


I need to keyframe the rotation of an object, that has a concave collision shape type. But, when I do this, the collision cage does not rotate with the object. Is there any way to get it to do so?

FWIW, I’m used to Cinema4D’s set of dynamics, and this would’ve been very easy for me to accomplish by simply selecting “Moving Mesh” (rather than “Static Mesh”) from its set of collision shape solvers. I don’t see anything comparable…


Nvmd. It looks like I only needed to set the Rigid Body Type to “Kinetic”.