in mash mainframe demo tut below,
the mash scatter repro mesh object colour variation uses color per vertex,:
but i want to say vary soccerballs colour , say your start soccer ball has a say yellow pattern texture map.
create a mash repromesh of the balls, they all have same yellow texturemap,
say you want the same texture map color varied on all the mash repro objects.
cant seem to find a tutorial how to do it, or what to do,
ai jitter colour only works outside of mash, ie jitter red, all balls red , it affects all mash objects the same?
see below found part answer.