I am trying to create a layer of branches to cover a log wall. I am able to paint the branches using the placer node in MASH but the collisions are heavy. When I put the node on strict it places them very far apart. Is there a better way to build a wall that follows the geometry of the existing wall? I also need to animate all the branches and am still trying to figure out the most effective way. Any adive would be greatly appreciated! Attached is a screen capture of where I am so far.

MASH for building wall
falcooat
#1
republicavfx
#2
Yoi Are using instancing right and not the mash mesh. Or Maybe add the branches manualy without mash. Then add them to a new mash using an ID node and initial state to keep the form and count you established manually