Originally posted by JoeW
[B]I know that we (artists) frustrate the hell out of him because we can’t quantify what exactly we want (30% more green, 22% less bloom, etc, etc). Subjective is definitely not Martin’s forte - but he knows that he needs the kind of feedback we give him if he wants to change the software in ways that appeal to artists. A lot of times, I pass my ideas through Yves Poissant and let him interpret them into “Engineerese” - so that I don’t make TOO little sense to Martin.
[/B]
Thanks, Joe! Confirms what I’ve suspected and said here a short while back. They need to be shown the problems with suggested remedies. It’s the quickest way to get the problems solved. Martin is a programmer, not an artist. His realm is more math than art. I’ve worked with many engineer types over the years…some have artistic bents, many don’t. The good ones listen to the creative types to help figure out what they have to do to get the job done. But you have to have a good BS detector going so you don’t get steered wrong. I straddle the line a bit in different things I do, so I can relate to what is going on. We’re all a bit eccentric anyway! Some more than others…
When I was working on our first and second station websites, before First MediaWorks signed a multi-station deal, the Marketing/Promotion Manager in charge was always telling me how this would look better or that would look better. But I had to do it first. No amount of explaining or diagramming would help. She had to see it. Our big boss had to see it, too. Pretty common in the world. She as well could not explain how she wanted it to look exactly. Just what she didn’t want and what she did like. Implementing it was tough as she has a long print/design background and the limitations of website design (then especially)were frustrating for her (for instance, she hates the way fonts look in browsers but had to face the reality that most folks around here were on dial-up and web newbies, too, with no flash installed, etc.). She was more the artistic type while I was more the technical type (with some creative) in those endeavors. But compromises and extra effort got the job done to everyone’s satisfaction.
I’ve gotten used to the comment…“I’ll know it when I see it” or “hear it.” Heard those for many years.
Another way I look at it…as an announcer/voice artist, and engineer/producer, I have to interpret a writer’s idea and bring it to life. Many times that is hard to bring forth. Rarely does someone translate the written word exactly the way a writer heard it in his or her head. I’ve worked as a producer directing and coaching voice talent as well with scripts not written by me. Many times interpretation is subjective. You can get a script and read it the best you can, pick great music and the client or writer still thinks it sucks. Or they can think it’s great and you thought it was a mediocre job at best. It’s so natural to me now that I don’t let it bother me as much as it used to 10, 20 or 30 years ago. I’ve gotten more used to approaching the process from the technician’s view along with the creative’s view. I also understand that you can’t please everyone, nor should you. It brings peace. 
The division between the left and right brains will always be there. Some understand that more easily than others, but we should always be open to understanding that not everyone can see or hear things as we each individually do. When we can make clear what we are looking for, that’s when we can make progress and it looks like this process is bearing fruit: a better A:M!
[B]
Just so everyone knows, Martin is still working on the renderer - we’ve been working back and forth on a number of issues - sometimes things are getting broken, sometimes they’re looking better, sometimes… well, not so much better - but he’s trying - and that’s a HUGE improvement from a year or two ago…
Thanks for all the compliments, guys - I’m flattered!
JoeW [/B]
Great news, Joe, and keep up the great work!
Kevin