Hello,
I am having trouble in understanding, how to create a normal map inside Mari instead of importing any maps from outside. I created 4 channels and I assigned my model as Principled BRDF in Mari. Then I assigned the channels in their respective places in the shaders palette. But when I assign the normal channel, my model starts looking so weird ( Chromy and weird type of shiny). I have no clue how to fix it. I understand that the normal channel is surely absent of any RGB values. So in The Normal Channel Layers, I added a Procedural Colour Layer. Due to this, It did become better from worse but still not perfect. It still has those seams and weird highlights. On selecting the Normal Channel view only, Everything seems Okay, but the moment I select back the Shader, this all weird stuff happens. Please Help.
What is going on and How do I fix it?