Hi, so far with Mari 3.2, I had used the following settings with working between Mari and Arnold:
Color Textures: (Color, Reflected Color) - 8bit
Color Data: Automatic (sRGB)
Mask Data: Automatic (raw)
Scalar Textures: (Bump, Roughness, Masks, Normal Maps,Curvature maps,AO) - 8bit
Color Data: linear (With Scalar Data enabled)
Mask Data: Automatic (raw)
Exporting: Just export all channels as linear.
After this, I used to import into Arnold (Maya 2018) as linear again and everything seemed to work as per expectations. Now however, while using Mari 4, I seem to have some problems with the colorspace. If i import into Arnold as linear, the colors look slightly lighter and it looks accurate if I set the read file node in Maya as “sRGB”. (This is for channels like color,spec color where the channel space is set as sRGB and not channels like specular roughness where its set as linear)
I know a lot of people paint everything in 16bit and leave it as linear and let the system handle it but my computer isn’t powerful enough and I need to stick to 8 bit.
Could anyone tell me what I’m doing wrong? Have there been any changes in the way color is now handled in Mari?
ie: Should I export color channels as sRGB and import into Arnold as linear, or export color as linear and import into Arnold as sRGB? Or just both as linear?
Thanks
Arnav