Hello,
It seems like it is 3D painting app frenzy round here at the moment, so please forgive me if it seems like I'm spamming.
I'd just like to let folks know that we've released Mari 1.2 for Linux and Windows which represents quite a significant update.
Grab a download or eval [here](http://www.thefoundry.co.uk/products/mari/product-downloads/).
We've added a Python API for pipeline integration and asset managment. We understand that making your tools work seamlessly is important and believe that this should result in some pretty nice workflows being developed.
The API comes with a fair number of relevent examples, an inbuilt script editor, full QT gui toolkit bindings and it is already pretty powerful. It is based on Python 2.6.5
Along with the Python we've added...
* Realtime fractal noise shaders and masks. Great for adding breakup and detail to those nice clean textures
[img]http://www.thefoundry.co.uk/media/dpics/2011/01/24/2306.jpg[/img]
* Levels Filter - With histogram and familiar controls
[img]http://www.thefoundry.co.uk/media/dpics/2011/01/24/2304.jpg[/img]
* Texture mirroring, (left->right, top->bottom etc). Although this isn't full symmetry painting yet, we hope it will be pretty useful for those of you with symmetrical UVs.
[img]http://www.thefoundry.co.uk/media/dpics/2011/01/24/2307.jpg[/img]
* Copy shaders to objects - This allow quick sharing of shader setups between multiple objects.
Please find the full release notes [here](http://thefoundry.s3.amazonaws.com/products/mari/releases/1.2v1/Mari_1.2v1_ReleaseNotes.pdf) ....
I've just added a video to YouTube showing some 2D animated paint fixing in Mari, and we've added a great user case from Method studios. Have a look at these [here](http://www.youtube.com/user/TheFoundryChannel#p/u).
So then, onto 1.3. We're well into the process of making our proof-of-concept PTex code usable, should have some interesting news about displacements, will be showing some fun procedural texturing code and some not-very-glamorous but life-saving snapshot version managment.
No firm news on ATI cards at the moment, but we did pass a major milestone regarding this last week. We should have a clearer picture as 1.3 develops.
As always, questions and comments very much welcome.