map extraction


#1

anyone in the world of game design must have come across the need to retopo meshes and bake maps, the question i have is, is mudbox a better tool to bake occlusion and normal maps in or topogun? just want to get others perspective of this because i saw one tutorial where this guy was saying topogun is the best for it


#2

there is no the best…
its only the best for your task, workflow or pipeline…

test both…


#3

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.