Mannequin Walktest


#1

The Mannequin Character has been modeled in Max, rigged and animated in Maya. Shading, Lighting and Rendering are done in Max/Vray, with a little help of Substance Painter for bump/roughness irregularities.
I’m planning do a collection of animated moods featuring this character, with a few friends of mine (they create all non-character aspects of this). We try to squeeze time inbetween project schedules to improve our workflows.

I did this walk test to make sure that nothing is intersecting and to try a suitable style. I try not to use any Squash and Stretch and keep her rather stiff. Still a bit too organic I guess. I love working with SnS and with cartoony character, that’s why having created a character with realistic proportions and such is a nice change from time to time.

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