Slurry: PLEASE do not take my response personally! I just wanted to give this warning so you know I’m not going after ya. I think your points are justified but also need response.
Ok, on with the response!
Possible counter arguments:
- Games allow users to explore scenarios they would never consider in real life.
- Supply and Demand: Rockstar would not make them if they didn’t sell.
I know, I know…most games have a violent nature to them. But this isn’t shooting up aliens or monsters…good vs evil. Their games encourage you to take on the role of a social deviant and dish out bodily harm to everyday people. I think it’s sad that they are so eager to profit from such negative role-play. It’s easy to pander to the lowest common denominator.
Morbid curiousity. Everyone stares at the car crash except the one’s who see them regularly. Its the curious of seeing something new or “What happens next?” that draws almost everyone.
As premature as it is to solely blame modern media for all the worlds problems, it is also premature and dangerous to completely exonerate it’s impact.
And as far as controlling what your kids watch, play and do…that is impossible to do unless you keep the child locked up 24-7.
Say you are a perfect parent and you somehow manage to control everything your child sees and hears while at home. What do you do when the kid is at a friend’s house? Maybe the friend is 18 and can ‘legally’ purchase this Manhunt game. Do you expect your kid to say, “Nope, I can’t play that…I don’t turn 18 until next month…it would be wrong.”
C’mon people, get real. Kids push the boundaries of what is allowed. Has nobody from this thread tried an alcoholic beverage or cigarette before they were legal age? Maybe take the parent’s car for a quick spin around the block?
Slurry: You sidestepped a very serious issue here. As you pointed out. Kids push boundaries. Once they get a certain age, you can’t control them 24/7 anymore. This is what I’m afraid many people are beginning to forget about parenting. It isn’t as important what your kids learn, as how they learn. How they live their lives is much more important than what they learn. Teach kids self-dicipline and responsibility, and these problems “magically” go away.
I think in the effort to dismiss the effect media has on children (especially in an era of dual-income families) some of you are exhibiting idealistic and unreasonable points of view.
Again, kids learn the most from their parents. If the parents teach self-dicipline and use it in their own lives, the kids learn its importance. If the parents don’t use enough self-dicipline themselves, how can they ever expect the kids to behave better?
Like I said, I don’t think anybody would go out and commit a crime after hearing a song or playing a game…but if the person played it over and over and over and over…stuff like that has an effect.
Again, good parenting and letting the kid have an open mind trumps this easily.
This is not a black and white issue. There are many shades of grey and many contributing factors. All I am asking is that we all keep an open mind. Banning certain games is not necessarily the answer. I am not a fan of censorship. But let’s think about what passes as entertainment and what price we are willing to put on our ethics, principles and morals.
Agreed, this issue isn’t simple. This issue isn’t new either. In fact, this issue is several thousand years old. No miracle cures will fix it. No breakthroughs in science will find us a solution. We already have one:
[b]Raise your $%^&*#$ kid so that he/she would make the same (or better) choices in life.
[/b]The rest seems to fix itself.
Whew! OK, getting off the soap box.
Sorry for the long post…
Yeah, that took way longer than I wanted too…
PS: For more information, please watch Pixar’s Finding Nemo if you haven’t already. It has a good lesson for parents.