making these things


#1

Can anybody point me to any links regarding basic gaming structure techniques, (branching theories, geometric timeline structures - those that could be comprised of smaller fractal branches)?

…or anything else regarding storyline gui architectures…

ignantly yrrs
d=^)


#2

You can find “food for thought” in Andre LaMothe’s “Tricks of the game-programming Gurus” books.

If you’re polite enough - I believe you can ask his advice( he’s a real nice bloke ) at the following e-mail address…

ceo@xgames3d.com

or the following website…

www.xgames3d.com

…hope this helps.


#3

Thanks Boone!!!:beer:


#4

You’re Welcome.:beer:


#5

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