Hehe, sounds like a pick-up line…
I am not technically oriented at all. I can’t write a line of code, or an expression, in any other software. Why? Because I haven’t invested the energy to learn how to do so. I’ve done this in messiah because there is an assistant that sits there and when I select an expression it describes its function and tells me what I have to enter where, even helps me select them.
That’s built-in documentation. As for the effects, I’ve learned how to deal with them within the capacity I bring. I am modeling-enabled - so I tend to solve problems manually with morphs. But messiah bones and particularly muscle bones are very easy to set up. make bone drag to parent position click muscle and auto-length and done. Makes me feel technically capable. But I know better than to take the credit.
Much more important than ease of use is how forgiving a software is. In other packages, the rigging process is for me a landmine - one flase step and things explode and I can’t figure out what’s gone wrong and have to start all over again, following someone’s step-by-step tutorial which can never be really custom for my purposes. In messiah, I feel free to experiment. I’ve had a crash here and there and there are some bugs - but the base feel I have is that if I mess something up I can go back to set-up or simply delete an effect, effector, whatever…
Maybe you could share some of the issues you’re experiencing?