Making Rope


Goal: Making a piece of rope that stretches between two points. Width and tautness of the rope do not change, and we’re avoiding dynamics of any kind in this project.

I’m attempting to find the simplest/elegant/efficient solution to this problem. The rope in question will appear to be passing through a pulley system in the background of a scene, and therefore shouldn’t require more than a stretchy cylinder to pull it off.



This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.