Hey all,
This is really one of my first posts on the forum, so hello. I wish I could begin learning from you people under better circumstances, but I am in dire need.
I am taking a class at my university that involves teaching the principles of 3D modeling and how it translates into the real world. That being said we are required to make a model in Rhino - why in the world we are using this program since the rest of the classes teach Maya I have no idea - and then use that model to create a flattened pattern that can be cut and pasted into a paper model.
My problems are immense, mostly because we book we use is actually an out of date tutorial book designed by an old professor. His example uses a long processes of lofting splines into revolved surfaces that can be unwrapped. My professor, however, wants more creative designs, and i really want to try and model an AR-Wing from Star Fox.
Now I feel like the best way to approach this would be to use basic primatives and subdivide and manipulate the verticies and faces as nessecary - my previous 3d experience is in Maya. However, I cannot seem to access vertices using a basic box primitive. Am I missing something so basic?
Also, the plan involves flattening out the 3d objects into printible plans such as these.

Is there any function in Rhino that will flatten a model in a way that provides for easy printing, or do I really have to redo the model in revolved, faceted, surfaces, unroll it, and then manipulate it by hand? If this makes no sense to you, then know it makes little more sense to me.
Thanks in advance!
