Trying to figure out how to make a variable colored starfield.
I’ve got a large sphere with normals flipped. particle flow set to create randomly scaled spheres emitted from the inside of the large sphere. Large sphere set to not render.
I have my material set to self-illumination and I wanted to give it a colored noise map to the self-illumination filter color block…but thats mapped to each sphere spherically instead of the whole particle system…Is there a way to map different materials to different particles in one system based on something or perhaps map the noise map to the entire particle system spherically instead of each particle spherically?
Or will I have to create different particle systems each with a different static material?
