hello everyone , i’ve used this really great plugin however i have a question . when i press the button to make the car moves , the realtime scene is slowmotion so i can’t control the car correctly. dose anybody have this problem ? and how can i fix it ?
try hiding the mesh - this happens to me too sometimes. I mainly use madcar for realtime game engine stuff so I have the luxury of being able to delete the mesh completely. I haven’t found a good fix tho, sometimes it works and sometimes not.
I’m animating a car going down a mountain road and was wondering if i could assign a path that my car would follow automatically.
If yes can anyone please give me a step by step procedure on how to do it?
Sorry for the lengthy reply, but maybe it will help other noobs…
Had fun with this problem myself. I used a 3D vehicle model which had been scaled down to a proper size for use in a forensic job. Found that when I applied the MadCar controller to a wheel, it jumped to the center of the car and doubled in size. Then when I chose the Object1 (MadCar) object, it jumped to about 500 times its size. I knew it had something to do with when I originally scaled the vehicle way down in size. (I created a dummy vehicle out of a box and cylinders and it worked fine).
Anyway, to fix it: I chose the wheel, then under Hierarchy, choose Affect Object Only, under Reset click Scale. I never used this button before, which I am quite sure is common to many. But essentially, even though I had resized the wheel, MAX still kept the original size as its core size and which is what MadCar was referencing. Clicking this button forces MAX to accept the current (resized value) as the new core.
Is it possible to adjust the Z-axis? I’ve got a car traveling on hilly ground. Wheel radii of 1.08 units. All seems okay except the tires sit below the ground by about 0.5 units. In other words, the bottom of the tires are sunk into the ground about halfway up to the axles.
Also, which setting handles the “springiness” of the shocks. The car bounces a little too loosely (need to stiffen up the suspension).
So far so good playing around with it (Thanks, Kabra!).