This is the best car rig plugin Iāve ever used. Better than craft 4-wheeler.
You are the man, man
This is the best car rig plugin Iāve ever used. Better than craft 4-wheeler.
You are the man, man
Iāve not read through all the post in this thread, so Iām sorry if this has already been addressed. Beautiful plugin by the way.
How could I use this plugin to simulate drifting, such as a rally car or like the film āfast and furious tokyo driftā. I have made a model of the old Corolla AE86 and wanted to make my own scene like the japanese anime show āInitial Dā
After Aura reborning as Phoenix (I guess there was a pun intented), madcar seems to be coming back with realy mad new features. 
madcar 3?!
heiā¦Iāve loosed one pass cause donāt remember a madcar 2 however this a great news (less the commercial and no free plain).
hello everyone , iāve used this really great plugin however i have a question . when i press the button to make the car moves , the realtime scene is slowmotion so i canāt control the car correctly. dose anybody have this problem ? and how can i fix it ?
reg
same thing happens to you within the demo scene? perhaps your car poly count is way too high.
If thatās not the issue, you might try playing with the Throttle sensitivity, or using shift to accelerate more.
try hiding the mesh - this happens to me too sometimes. I mainly use madcar for realtime game engine stuff so I have the luxury of being able to delete the mesh completely. I havenāt found a good fix tho, sometimes it works and sometimes not.
Yeminius @:
itās not too high , in karbaās test example (mustang) the realtime scene is not slowmotion. I couldnāt get something like that. however thank u
em3 @:
i think hiding the mesh would be the best way for me now. thanx alot man
Iām animating a car going down a mountain road and was wondering if i could assign a path that my car would follow automatically.
If yes can anyone please give me a step by step procedure on how to do it?
First of all, nice addon, ā¦wonder if this works in reactor? :applause:
ā¦I got one problem, itās really annoying⦠whenever I asign a part of car to the Mad Car⦠that part is getting really big, or really small, ā¦what shall I do?
Cheers & tnxā¦
I donāt assign the actual meshes to madcar - I just assign dummy points and then link my geometry to that point. It makes it much easier to set up multiple cars.
lol me, tnx for the tip, I forgot about thatā¦
This does not include object collision right? ā¦any tip for that!?!
Cheers & tnxā¦
Sorry for the lengthy reply, but maybe it will help other noobsā¦
Had fun with this problem myself. I used a 3D vehicle model which had been scaled down to a proper size for use in a forensic job. Found that when I applied the MadCar controller to a wheel, it jumped to the center of the car and doubled in size. Then when I chose the Object1 (MadCar) object, it jumped to about 500 times its size. I knew it had something to do with when I originally scaled the vehicle way down in size. (I created a dummy vehicle out of a box and cylinders and it worked fine).
Anyway, to fix it: I chose the wheel, then under Hierarchy, choose Affect Object Only, under Reset click Scale. I never used this button before, which I am quite sure is common to many. But essentially, even though I had resized the wheel, MAX still kept the original size as its core size and which is what MadCar was referencing. Clicking this button forces MAX to accept the current (resized value) as the new core.
HTH,
NHAnimator
Is it possible to adjust the Z-axis? Iāve got a car traveling on hilly ground. Wheel radii of 1.08 units. All seems okay except the tires sit below the ground by about 0.5 units. In other words, the bottom of the tires are sunk into the ground about halfway up to the axles.
Also, which setting handles the āspringinessā of the shocks. The car bounces a little too loosely (need to stiffen up the suspension).
So far so good playing around with it (Thanks, Kabra!).
Thanks in advance,
NHAnimator
yeah that seem to to be the biggest draw back on this plugin, looks cool but making it for the latest max is just as important as anything. I would try it if it worked for max 2011.