Machineflesh 3D Challenge Entry: Yannick Lorvo


#21

tedjel: thanks for the comments. I choose to go for a big scene of destruction. I choose this because the joke with Mole et deMOLEition. So that was the reason of my theme. I also want to work around the result of a huge creature in a city so I can play with the camera and camera angle.

Lemog: thanks. I also hope to get my modeling as funny as the drawings. I want to try to get a cartoonish results. I have lot of ideas in mind of what I can do but I think I already pick the final feeling of my concept. But it is secret for now.


#22

Looks good, it’s refreshing to see a take like this on the Machineflesh challenge. Can’t wait to see what bio-mechanical goodness goes on (I assume alot of constuction-like stuff? Hazard stripes abound!)


#23

The secret :surprised ??? that be it’s biomechanical aspect I suppose ?

Quick, quick, I want to know :smiley:


#24

Ur modeling skill was showing a head way, by the way i think u should spend more effort on the texture mapping, that will turn your character more fantastic~!!! yahoo


#25

Hi everyone,
I haven’t been working for a while (lot of things happening in my life at the same time) But I manage to work a lit bit and I will work even more from now on.
So here is my mole with foot and the begining of an arm. I am still not sure what I will do for the hands.

I will start soon texturing it ( as soon as I learn a little bit more about it) and i should soon start working on the environment.

Mirage


#26

It’s been a while but I finished the modelling of my mole.
Please feel free to comment.

Cheers

Mirage


#27

I decide to rig only the upper body of my mole as the lower part will be hidden.
The skeleton is fairly basic and used paint skin weight to control the deformation.


#28

Another view of the beast.


#29

This is the scene. I created the building and place the camera.


#30

This is the scene view throught the camera.


#31

I have included the mole in the scene.
From there I have to modified the buildings and destroy part of it.
The texturing should come very quickly once I finished the building.

Mirage


#32

Great compostition and a good concept. Good luck getting finished in time man. :thumbsup:


#33

Thanks Swamps.

Please anyone feel free to comment.

Mirage


#34

For me… the mole has a very good design… and the final frame is perfect… like a mega hollywood product no ? :smiley:

Then guy… you mus do finish the rest… textures, lighting, rendering… remains you only 9 days… it’s short but don’t stop now… you’ve all elements to do something good…

Keep it up dude :smiley:


#35

Thanks lemog
I have done a bit more last night that I will post tomorrow.
I will do my best to finish the contest.

Mirage


#36

I think that the modelling is now finish. I have detroyed some of the building and add some details.


#37

I am using Mental Ray Final Gathering for the lighting of the scene. The light come from the surounding sphere.
I am not sure if I will keep this for the final image as it takes too much time to render. I also try with a sphere of spot lights. I will a to compare the results.


#38

This is the first render of the scene. Everything is in place. There are not texture yet ( a part from the sky) and I am missing a light for the sun. But I am pretty happy witht the result.

Please comments as I sure need to improve.

thanks

Mirage


#39

Haha man thats gold, i really like how you have composed the mole into the city gw :bounce:


#40

Thanks Mathiu.
That encouraging. Good thing I have 3 days weekend to finish it…