Machineflesh 3D Challenge Entry: Tyson Ibele


#37

very cool, I love the mechanical parts. for the life part, I am a litle less fan…maybe because there is no texture yet…


#38

Holy! ****

This is looking :drool: :bounce:

No way you can mess it up with texturing.

:thumbsup:


#39

Thanks everyone!

I’m on 3dsmax 5.0 and the latest renders came from VRay (about a 5 minute render)

Btw…it’s around 600,000 polys…

Also…in the final environment I plan to add things like slimy mechanical (freshly laid) egg pods around the louse…

Texturing’s going to be…interesting ;)…but I’m going to make the rest of the evironment before I start texturing though.


#40

I really like your bio bloby spider…

reminds me the bio brain boss in starship troopers.

really cool design :hmm:


#41

Wow, each update had great advances from the previous one! Either you’re a fast modeler (and a darn good one, at that), or I’m not grasping the time intervals right :wink:

Good luck with the texturing and environment!


#42

Thanks raxx…

It’s so far taken me about 2-5 hours of modelling between each interval…


#43

Got this much done for the environment.

I think it’s coming along nicely, but it’ll look sooo much better with textures.

Let me know what you think!


#44

Btw…I’ve officially gone over the 1,000,000 polys mark.

This is the most elaborate still image project I’ve ever done at this point (which is funny, cause it’s also the smallest…get it? ;))

Also…the louse isn’t posed at this point…it’s just basically in there to show what it looks like in the scene.

In the final image it’ll be in a little more dynamic position.


#45

This is one of my favourites! I love the design and the whole idea lends itself to lots of cool render and shader effects. Great job, can’t say I have any crits.

Wiro


#46

Vey cool progress so far man!
Awesome detail!
Wait to see this stuff textured !
:thumbsup:


#47

Great surface effects you have done to the hairs roots !
Nice !
But for the moment here is something strange in the lighting which let understand it is a model more than a real view, perhaps it’s due to the shadows too much dark, but perhaps it’s because you want to put a light which come from an optic apparel which is on the top of the scene ?:rolleyes: It could be cool :smiley:
By the way i love your stuff !


#48

WOWO, I’m very impressed by your style and the achievment.

Big respect, man!!!


#49

Hmmm…seems that the last texturing update I posted was removed when cgtalk reverted to a backup after the recent hack attempt…so I’ll repost it.

Once again, no textures on the louse’s legs yet :).


#50

wonderful work … a solid entry and one of my favs

:beer: :beer:


#51

freaking awesome as hell - you should have more views!


#52

fantastic work. You must be pretty happy with it ivanisivich. Its so understated and you’ve managed to capture the louses sense of scale very well.

And the colours are fantastic. I love it =)

:thumbsup: :thumbsup: :thumbsup:


#53

Texturing update. Repositioned the louse and played some more with the colours.


#54

Looking Good!

nice assortment of colours on a truely amazing model nicely posed into a great composition.

Well done


#55

Yeah, thats really cool bloodsucker!
Strange how the last and image before the last one
are very different, or it is just me?? There is much more creepyness in the one before the last one IMO.

Excellent work!!! :thumbsup:

And had to say again that I loved “BeastWithin”!
Fantastic flick!


#56

WOW man this is totaly rad. i like the idea and your modeling is very impressive… ROck on man

/fox