I am completely astonished!!!
You have floored me. Please walk on me.
I am truly impressed and moved by the work you have just shown us!
Please, let yourself express your idea to its fullest!
I simply love it!!!
:applause: :applause:
I am completely astonished!!!
You have floored me. Please walk on me.
I am truly impressed and moved by the work you have just shown us!
Please, let yourself express your idea to its fullest!
I simply love it!!!
:applause: :applause:
Wow, this is really cool. Great idea and the modelling is very tight too. Great work, no crits =)
well I may as well just drop out now. jeez.
awesome work, can’t wait to see some more progress and some textures. excuse me for being lazy, what software are you using?
very cool…
you’ve put alot of effort into it, it’s paying off.
nice renders, keep it going.![]()

Great Update You’ve done !
Nothing to crits, beautifull speciment 
Will you model some nano modified larva of lice snapped to hairs ? :rolleyes: it would be cool 
![]()
very cool, I love the mechanical parts. for the life part, I am a litle less fan…maybe because there is no texture yet…
Thanks everyone!
I’m on 3dsmax 5.0 and the latest renders came from VRay (about a 5 minute render)
Btw…it’s around 600,000 polys…
Also…in the final environment I plan to add things like slimy mechanical (freshly laid) egg pods around the louse…
Texturing’s going to be…interesting ;)…but I’m going to make the rest of the evironment before I start texturing though.
I really like your bio bloby spider…
reminds me the bio brain boss in starship troopers.
really cool design :hmm:
Wow, each update had great advances from the previous one! Either you’re a fast modeler (and a darn good one, at that), or I’m not grasping the time intervals right 
Good luck with the texturing and environment!
Thanks raxx…
It’s so far taken me about 2-5 hours of modelling between each interval…
Got this much done for the environment.
I think it’s coming along nicely, but it’ll look sooo much better with textures.
Let me know what you think!
Btw…I’ve officially gone over the 1,000,000 polys mark.
This is the most elaborate still image project I’ve ever done at this point (which is funny, cause it’s also the smallest…get it? ;))
Also…the louse isn’t posed at this point…it’s just basically in there to show what it looks like in the scene.
In the final image it’ll be in a little more dynamic position.
This is one of my favourites! I love the design and the whole idea lends itself to lots of cool render and shader effects. Great job, can’t say I have any crits.
Wiro
Great surface effects you have done to the hairs roots !
Nice !
But for the moment here is something strange in the lighting which let understand it is a model more than a real view, perhaps it’s due to the shadows too much dark, but perhaps it’s because you want to put a light which come from an optic apparel which is on the top of the scene ?:rolleyes: It could be cool 
By the way i love your stuff !
Hmmm…seems that the last texturing update I posted was removed when cgtalk reverted to a backup after the recent hack attempt…so I’ll repost it.
Once again, no textures on the louse’s legs yet :).