Machineflesh 3D Challenge Entry: Shane Kilduff


#2

This is the first set of concepts that I have done, they’re not the finalized yet, this mosquito like creature is only the worker’s for the larger one that I have yet to post, and with out the workers the other creature will not survive. (Ill post it soon). Oh and godd luck to all.


#3

just some head shots


#4

very nice man, the details mad. i don’t understand this worker talk though? are there other insects accomanying this pshyco?

p.s were you a bug catcher in your youthful days?


#5

This is what the mosquito is working for, the “Mother” they go out and feed, gathering blood and other juices,
Near the end of the Mother (I don’t have a name yet) they’re tubs, so the workers can inject the juice, to help feed the new born that are still in side the sack. Ill have more concepts before I start the 3d model


#6

bloody brilliant … this could turn out really really cool …love the 2d stuff and hoping the 3d comes out as well:beer:


#7

Eupee, nope not really, other then burring ant’s lol , oh man I was mean

Oh just for the record I plan on doing low poly, not sure if that is a good idea for this contest but I do want to build my portfolio of low poly models so it can help me get in the game industry. Right now I do set designs for a movie company part time, its great and all but I really what that game job, just like so many of us out there, not sure how low poly, but im thinking of 3,ooo or 4, ooo. What would you guys think, would that still be low poly compared to today’s games, that’s what I’m thinking anyways.

or how about this Q, what would a game company look for in poly count? if any one wants to answer that i would be very great full, if not thats cool to:hmm: anyways im working on the 3d models now.


#8

Just another Organic idea I was playing around with, I want to get the organic part done first before I add anything


#9

I don’t really have a story yet. So forgive if what you see dose not make much since, but the idea that I have will be one large creature that will not be able to get food for its self, its job is to sit there and lay eggs. The mosquito like creature that comes out of the eggs, there job is to go out and gather food.
Not sure if that’s a good idea or not, I am still very unsure what I think about this, My goal is to have a concept done by this Monday, then start modeling, (it my computer can handle this) but I may go with another idea that I have, errr

. What do some of you guys think? Should I just start over?


#10

this is the lower front half


#11

i’m surprised your not getting posts on this thing … sketches are way cool and the idea is unique and equally cool

why start over ?? …


#12

Originally posted by pigwater
i’m surprised your not getting posts on this thing … sketches are way cool and the idea is unique and equally cool

Surprises me too, this is a really cool stuff.


#13

Hey, this is really good concept art. :buttrock:

Can’t wait to see more.


#14

Hey this is kick ass! I love your concept sketches… if you can pull that off modeling I’ll be very impressed! I’ll keep checking back to see your progress! Very, very nice!

:smiley:


#15

Thanks guys that really dose motivate me to keep working, I’ll post the last few pages of concepts tonight


#16

You have a very unque drawing style. Beautiful to look at…vry similar to Feng. Ace work mate! Im gonna stay subscribed here!


#17

Really cool and original concept!
About your choice to work in low poly, well its always a good idea to work in low poly at first ( build the general proportion…) and you also need to think about mesh deformation ( the good idea is to rig your creature ). there’s a real benefice in the end, you will identify mesh structure for good deformation, deals with UVs…
the polycount is good ( maybe a little bit high… depending on the relative size of you character ) .


#18

Pyke, thanks for the complement, I think Feng is one of the best for sure. I do hope one day to get my hands on the feng videos, which are the only thing I am looking forward to getting, when I have the cash. but for now it all goes to rent :frowning:

Labuzz, ya your right about that, good idea, I wanted to just keep it low poly, it would help my “game demo reel” but to make this look really nice I should just add the extra ploys and go all the way with it. Hmmmm

.

Oh and Imscifi, if I am able to pull this off nicely in the modeling stage
. Ill be very impressed my self. lol if not I will just blame my crappy computer. i dont have z brush or anything cool like that. but I am sure that would help my model out alot,


#19

not saying nothing new, just that your work is awesome, and i just cant imagine the quality that the final entry is going to have, youre going to rock this challenge, and be one of the best for sure, well ill be waiting for every update of yours man:thumbsup:


#20

Hey what’s up guys. My first day off in a long time and its such a nice day out, but since it looks like im falling behind with the modeling, I must stay indoors and get things done, this drawing I decided not to use but I will post it anyways, all right wish me luck, I’m off to modeling,


#21

Ok here is the first step to modeling this thing. I will wait a few more days to post my final concepts. With color and all, I just came up with a GREAT idea on the prepuce of this creature, but before I go off and say anything I want to get it all worked out on paper first then ill post them all at once, stay tuned. Oh sorry for not showing the scale of this thing, but in a few days I should have every thing worked out,

Thanks for the support from some of you guys, and I must say you guys are razing that bar very high…