Hi guys, thanks for the support 
So here are my first steps for the head modeling.
Everything is pretty much in place, and I think I have a good skin shader basis to work with.
I can now start to paint him correctly in order to add more details like sweats, dirt, bump, better skin color and so on to give him a good sweaty and stinky “pistolero” feeling…






Nice style. Outstanding caracter expression :buttrock:


