Rajeev Singh has entered the Machineflesh 3D Challenge.
Well I think I want the concept to be a futuristic Wizard of Oz holding a mechanical heart in his hand to give to the tin-man. This image is just to give a super-rough idea of the composition & model.
Time left: 10 days, 12 hours, 41 minutes, 12 seconds
Well this is just nuts. Probability of finishing is close to zero, so I guess I’ll just move into the WIP forum when the challenge ends.
I should have a head by this afternoon.
This post has been edited for grammatical purposes.
A bit fugly but it’s a start. The multi-colored objects are a character studio biped that I’m using as an armature.
Except for the ear, which I just realized I forgot, this is it. This is all the flesh for the image. And posed, too.
Creating a mechanical arm is a bit more trouble than I expected. I tried and failed a few times in MAX before I decided I needed some sketches to work off of.
Hand model. Took me a lot longer than I wanted, since I’m still not used to modelling mechanical stuffs.
Another rendering of the mechanical arm. This time with the glass shell parts removed so you can see what’s underneath. I used greeble just for the two main cylinders… no point in wasting my time & poly count with details that can’t really be seen.
I threw the mechanical torso portion and the other hand together really quickly. I’ll refine & add to them tomorrow, but I just wanted to get a few things done before I sleep. It’s at least beginning to look almost like a scene.
Went back and reworked the head since it didn’t look very good. He turned out rather mean looking, though. And he’s too young – I don’t think he’s the Wizard of Oz anymore. Oh well. I’ll have to think of a different concept.
Lighting test, still WIP. Plus I added the background. This is probably my last update, since I have to be at work in a few hours. I might move into the WIP forum this weekend.
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