Machineflesh 3D Challenge Entry: Nathan Fine


#41

this is the first render of some new holographics


#42

more transparency applied and graphical interface applied as well :slight_smile:


#43

In this image I added a bit of geometry to the holographic projetor, it looked a little funny with it just standing there, it looked kind of funny :slight_smile:


#44

I decided to bring the camera in closer for a tighter shot so here is my first test render of the new angle with shadow maps applied :slight_smile:

I also added a hand control module to control the plasma Displacer Gun :slight_smile: I liked this idea better than the hologram screen, I may or may not add some holograms back in, not sure yet


#45

A little added environmetal clouds in the BG :slight_smile:


#46

this is a redered image of the specular values in the over all image quality


#47

A shadow map render, this rendering is of the shadow varying intensities of the image


#48

the next image in a series of renders, this image is of the shaded textures and lighting of the image rendered with no color :slight_smile:


#49

this is the RGB color maps in the rendered image only


#50

It’s looking good, like the see through video screen thing a lot and the character is very good. Looking forward to seeing the final render. :thumbsup:


#51

here is a render of the hanger background by itself ready for compositing


#52

this is an image of the hover craft rendered in a seperate plane ready for compositing


#53

Ooops! I just realized that I was posting away and I Managed to skip over my original concept sketch of the hanger, so anyway without further adue here it is the long awaited hanger concept


#54

another version of the previous concept sketch also done before but I forgot to post it :slight_smile:


#55

these are some more buildings that I drew for possable backgrounds


#56

This is the background matte for the final image


#57

This is another image of the Background with a bluring filter on so that I can add DOP to my final image because of being unable to render the actual image with DOP on so I will instead use aplhas to composite the blured sections where I want them :slight_smile:


#58

this is the control panel that is in the gackground of the environment :slight_smile:


#59

The Alpha matte for the control panel :slight_smile:


#60

these are a couple of coolant pipes justlying arround the hanger