Machineflesh 3D Challenge Entry: Nathan Fine


#21

I had a change in scenery and here is some of the lighting tests I did for texturing, lighting and environment elements :slight_smile:

I decided on this because of a couple of reasons;
1 - It followed more of my idea of how I wanted it to look, a slight futuristic style to it.

2 - And also to lessen those massive render times I was having with the tunnel chase scene I was going to do

so this gets me closer to the look I wanted anyways and it lessesns my renders some :slight_smile:


#22

here are a few background objects I did for the atmoshere of the scene :slight_smile:


#23

MH! i like ur thread! i like the way u study a charachter and the world around!cool:cool:


#24

thankyou very mutch :slight_smile:
WOW I didn’t think I would get any responses :slight_smile:
thanks I try to understand the subject I am creating as mutch as I can :slight_smile:


#25

Here are some angles of the sport top I made for my character a while ago… It was supposed to be the character’s main article of clothing for the original concept but things have changed a bit now and I modified it for the new look with a few new textures :):slight_smile:


#26

Hello all :slight_smile:
I have applied some of the textures to my Prosthetic limb :slight_smile:
I have designed the leg with my hydro-Static cinthetic tishue, cinthetic muscles, witch is the blue material that you see, it is made up of a flexible outter shell made from a clear rubber-like metal called (Allorbium) in the core is a statically charged liquid gel that when electric currents are sent from the brain to a fibre cord inserted into the spinal coard charge the gel it makes it contract or expand like your real muscles :slight_smile: it is also made up of some other ultra-light materials like Ulmenium, Trinellium (a tranparrent metal), Nexanium (strong like steel but lighter than the lightest alluminum), Phlexion and others


#27

these are wireframes of my police craft model that I create for my police chick’s ride :slight_smile:


#28

The craft that I previously created with it’s textures applied :slight_smile:


#29

Oops I did it again :slight_smile:
I keep doing that adding images that are already posted :slight_smile:
So I gues I’ll blab a little bit…
everything seems to be going alright, modeling is pretty well finished and textureing is getting there as well, I amworking on lighting and composition at the moment :slight_smile:


#30

These are some texture balls of the textures I created for the project :slight_smile:


#31

These are Hologram Displays For the Control Arm Panel


#32

Really nice modeling work you got here.
I like cloth elements very much and police
craft seems nicely done!
keep it going! :thumbsup:


#33

thanks allot:) :slight_smile:


#34

Here is an update on the character:) I know that I haven’t posted mutch about the character, so here is the Uni in pose with her textures applied under some basic lighting :slight_smile:

I have remodeld the clothing, instead of the sports top and the pants I decided to combine them togeather to make a one piece suit, But I didn’t want to not use the textures I worked so hard on so I left the some of the areas of the suit open like the stomache area. Witch I think actually adds to the futuristic look anyways.

I then modeled some boots that were a little more feminine, the other boot was too mutch like a work boot. I still wanted a functional boot that could kick into action if the character was forced to but more stream-lined. So I just slimed the boot down and gave it a slight high heel and textured it in a white leather.

She also has hair but for the sake of test render times I decided not to add it just yet:)


#35

A few more angles of Uni in pose:)


#36

A couple of quickrenders of the scene to see how the textures look under the lighting environment :slight_smile:


#37

another image of the scenes lighting environment, a bit of a different angle here it’s the same only tighter and more close up than the previous ones :slight_smile:


#38

another lighting test :slight_smile:
Testing rendered shadow density under scene lighting :slight_smile:


#39

Another lighting test


#40

yet another lighting test with a little added lens flares