Machineflesh 3D Challenge Entry: Martin Sen


#61

very nice update, versiden:applause: :beer:
Because of the tallness of the head I would give him a little bit
more muscles at his neck:rolleyes:

… but I really like it - keep up with your good work!!!


#62

UL, ye he’s on his toe tips ready to do a Trinity ass kicking :stuck_out_tongue_winking_eye:

RhyderKey, hmm, as for clothing I’m leaning towards a diaper atm

Saschi, thanks for the crits… I think I’m done with modelling at this point… I really need to finish all the modelling by the end of this week - next week I’m on holiday for 3.5 weeks in Europe!! woooooooot!
right now busy with skeleton rig and envelopes


#63

have fun in Europe, and good luck, and hope you finish cuz you have a really nice project going on here, hate too see it messed up by rushing.


#64

OOOPS MAAAN,

the head and back are really cool meeting poits with mechanics are hmmm…what can I say? Excellent:bowdown:

More updates, more…:bounce: :bounce:


#65

here’s the bone rig for this model. Did some searching and couldn’t find any way to mirror/copy envelopes across in a symmetrical model in max5.
Arg, that means skinning will take ages!

good thing tomorrow is a holiday ;p


#66

Hi,
I am such a fool I have not been visiting your post from the start.
Amazing Fun concept. And also you have great modeling skills.
Great job, Nice updates, keep it up.:thumbsup:


#67

Awesome!

Looking really good so far :thumbsup:

Good luck with the vertex painting, it’s always the worst part in the rigging process…


#68

i talled you about the skinning…
may the force be with you!!!:smiley:


#69

You have been doing quite alot of work here…It’s pretty involved,a good overall plan with your characters,I like the whole theme.The work too is coming out well…As for skinning…Just take it as it comes,with patience it will all be worth the nice flexible poses you will get from your characters…Nice work and effort Martin…keep it up,looking good…:thumbsup: :beer:


#70

mapped the UV’s, used texporter to export to a jpg for texturing…


#71

…


#72

Hi Versiden! I just saw your thread for the 1st time, and man this is great! Sorry I didn’t read everything on the 5 previous pages yet. But your concept is a lot of fun, and the design of the characters is terrific!
:applause:
The 3D is awesome as well, I especially like the folds you did where the nails are stuck in the head.
I’m very happy I stopped by, since I’ll keep an eye on your progresses now!

See you! :beer:


#73

Skinning coming along nicely, still WIP but looking quite good for now…

added some simple morphs for a few muscles in his face…
Really like the expression, alot of character. Coming to life now…

c/c = thx ;p


#74

another view, close up on the face…


#75

Hi Versiden,

so much threads and to less time…but I follow your thread regular and I have to say: Your progress is awesome!!!:applause:

I love the lil’ details of the ā€œpipesā€ on his head.
The bottom skin folds really great and the eyes are stunning.
No crit in sight…:wip: (beside still the neck;) )

U rock us, mate!!!:beer:


#76

Rhyder, thanks for the support. I’ll try not to rush… hopefully should have enough time when I get back.

Tremoside, thanks for the crits more updates to come.

madshooter, fluffouille, Virtuoso, Saschi0815… thanks for the support! comments always welcome :PP

choptider, ye skinning is a pain in the @$$. I did test the mesh deform while I was building, so I didn’t run into too many problems - good practice tho’


#77

Wow… Your little dudd look awsome, really like the expression on is face…well done:applause: nice modeling man keep on rockin :buttrock: cya


#78

oh didnt saw your thread before , your character is great , nice expression and excellent modelling , im waiting for the next update :applause:


#79

just :bowdown: I want to see these things alltogether!!!
Congrats man!!!


#80

The secret of greatness is simple: do better work than any other man in your field - and keep on doing it.
Wilfred A. Peterson

you are on ur way to dont that, keep on working