The PEN Attribute Holder 2 scripted modifier is designed as a holder for custom attributes that provides an extended tool set for the animator. It is useful for hands because it allows you to store presets for the custom attributes and share them with other PEN Attribute Holder 2 modifiers via a save, load and merge function. The modifier also allows you to place custom attributes on the modifier, rather than at the objects base level. You will learn how to use this modifier in this lesson.
If 3ds max is running, exit the program.
Start 3ds max.
Because the script is in the startup folder, it is loaded automatically when you start 3ds max. Next, you will check that the script has been properly installed.
Create a sphere in any viewport.
On the Modify panel, look in the modifier list for the modifier PEN_Attribute_Holder_2.
If the modifier doesnt appear on the list, check that the script is in the correct folder, and restart 3ds max.
Hi Martin,
I hope this is what you’re searching for…
Bests to you my friend,
Tremo