Machineflesh 3D Challenge Entry: Lucas Zoltowski


#9

Just modeling the mechanical limbs… im going for a semi organic leg with a dark texture…still working on it… and playing… going to attach it later


#10

Just tweaking the texture a bit, less of the pinks since the bodies are at a stage of decay… maybe a bit more dirt and rotting flesh… need to work on the bump map a bit, and specular map for the wounds and nano infections.


#11

Just a quick collage of some rendered geometry to get the idea on colours and lighting of the scene… also trying to figure out the layout…


#12

hey youre going too fast, CALM DOWN!, hehe just kidding, your work on textures is really nice man, and good luck with the rest of it, looks really promising:applause:


#13

heh i have no life… :slight_smile: so after work i spend a few hours on this… i just churn out tonnes of stuff usualy, then just pick what i like and put it all together :)… working on a differnt creature…


#14

Modeling the hovering machines that overlook the fleshy puppets. Lots more to do… thank god for the 3 month deadline ! :slight_smile: woohoo… environment itself gona take probably a month…


#15

Man, you are hauling!!
Its lookin’ good so far!
I agree w/rattlesnake really nice textures!

-mackey


#16

Wow, great idea, I like your textures, and your composition.
And this funny tube that moves from his bottom. :applause:
No, I like your work really, “zombie people from matrix”:love:


#17

definately gruesomely cool


#18

some stuff to populate my scene… THE BLOODSUCKER (part of a larger vessle up which will be modeled) goes round the fields of worker flesh puppets and injects them with fresh doses of blood to maintain their muscle tissue


#19

Well, that just sounds really fun!
A machine that at random injects blood into me.
Sounds like good times to me!!

Anyways, what textures did you use? It almost looks like you
UV mapped it.

-mackey


#20

Since the whole machine is going to be part of a background… and not foreground, detail to textures and mesh density is somwhat secondary. Not meaning i want to churn out rubsh :)… working on a differnt version of the texture…


#21

Very Clever!
Lookin’ good!

-mackey


#22

:beer: love the idea and especially the textures!


#23

O.k., sorry!!
I like the texture for the metal. I think you could keep that even if it isn’t in the foreground.
But for the tubes there needs to be more distinction b/t them and the steel/metal. The tubes seem to blend in w/ the metal.
I would say go for a solid color like the small top tube in the last pic.
I understand that it is still under construction. Just some comments.
But, otherwise, it looks good!

-mackey


#24

good point :slight_smile:


#25

Just having fun, bloodusckers… now i need overseers and hordes of the fleshy puppets, i have a few ideas on the modifications for those yet… update soon…


#26

hehe conehead computer :slight_smile:

loving all your ideas, great textures, maybe should make the reds/globes a little more liquid like… sweet designs … bring on some mooooore :wavey:


#27

???..

It´s greats…:buttrock:


#28

Aye carumba!

Not the most original idea, perhaps, but enough twists to keep it interesting. The models are looking nice and twisted so far, and having the overlords or whatever you want to call them and their mechanical doohickeys is a nice touch. Good luck with the comp!

Oh, and your doing a good job of the semi geiger look :stuck_out_tongue: