Machineflesh 3D Challenge Entry: Krishnamurti M. Costa


#881

WOOOWW…
So it’s done… Finaly, eh? Must have been exausting stuff!
It looks absolutely AWESSOME!! Love the details!!!
Great stuff. Well, now get U’re stuff and GO!!! haheaeheh
Abração
Daniel


#882

Very great work! :thumbsup:

Nice modell and texture. I think you will win the contest…

Congrat! :beer:


#883

I LOVE IT!!! Amazin work!! hey dont forget that u promess photoshop brushes and some tutorials and tips hehehe.

Good luck on the US.


#884

Originally posted by mikeesparza
hey dont forget that u promess photoshop brushes and some tutorials and tips hehehe.

true…:smiley:


#885

really nice modeling, great materials and AWESOME TEXTURES!!! :thumbsup: :applause:

I hope you make some tut’s on your texturing of any object that you made, atleast you showed us a little bit of the monsters face :smiley:

Great job ! :slight_smile:


#886

That’s incredible… Amazing work… I don’t have words to express my admiration! Really… in english i don’t have but in portuguese:

Está maravilhoso o seu trabalho, eu queria muito poder votar também nos outros mas você venceu! Não vou votar em você por já termos conversado ou nos conhecido nem muito menos por ser brasileiro.
Voto com a consciência de quem vota por ter visto um trabalho excelente, que consegue dizer tantas coisas, que busca acima de tudo:expressar a arte! Parabéns, e saiba que essa sua bela OBRA DE ARTE vai ficar impressa nos meus pensamentos, e por muito tempo há de ficar na minha memória (e de muitas outras pessoas). Parabéns mais uma vez!

Now we have wait for Alias announce your name in the Maya Masters!

So… Where i vote?


#887

:applause: :applause: :applause:


#888

I know this competition is about the characters and not backgrounds. Because I respect you as an artist and as a person I will be very honest about this piece of artwork,
in only hope that I can help.

I appriciate your characters very much - especially the modelling of the woman.What I am not very fan of is the posing of the characters, the angle of the camera looking at the hand of the woman, which makes the woman very flat - another angle would be more dynamical.

The backgound of this image is not a big success.
You have high detail but no particular volume - the fog and the pyramid structure in the background look like a flat wall.

Some people convinced you to take the red hair away from the mothermachine. By taking the hair away you negativaly affected her sexappeal and temprament - especially RED HAIR.
Remember - THE HAIR MAKES HER A WOMAN!

If the people honestly vote by the quality of characters

  • you are the WINNER with your mothermachine.
    I wish you the best luck.
    I hope you take this critics as an positive input.

#889

one rendered camera pan/rotation animation,whenever you have time,pleaseeee :eek: :eek: :eek: ,so we can see that the background is not a flat wall and get a preview of some ROBOTIC sex appeal ,hahahahahhaaa :thumbsup:


#890

Hi, Krishnamurti

The final result of your design is absolulety fantastic.
I just loved the “Homo-aeternus” that you have created. It seams as I could touch him! His skin is perfect, the texture, details, and after all, you gave him a so strong expression. His pain and suffering is simply shocking.
Parabéns, cara!
Sem firulas, an excellent work!
By the way, have a good time in USA.
E muita sorte e prosperidade. Vc merece!

Mauro Corveloni
My thread:
http://www.cgtalk.com/showthread.php?threadid=145961

:applause: :applause: :applause:


#891

WOW! Thanks for your lots of comments and MANY THANKS for your perception about some missing parts. I tried to improve a bit more the final image before upload it. Some things that I did thanks to you:

  1. Added a bit of mud in his arms and fingers;
  2. More darker scene (a bit more);
  3. A bit more saturaded colors;
  4. Less detail in clouds (more defined general forms);

With this adjusts, I think the image is more blood like, less pale and more direct and understandable.

============================================
Some scene details:

  1. Lighting:
  • 49 Spot lights - 0.016 intensity - DMap resolution 700 - Filter Size 3 - shadow color -0.2 (RGB) - Cone Angle 40 - Penumbra Angle 10;

  • 2 area lights (only for specular emission, not diffuse);

  • 6 omni lights (3 for back light + 1 on top + 1 front (only specular, no diffuse) + 1 front)

  1. Render:
    Maya default. Final render size: 3636x2424

  2. Models/Polycount:
    Verts: 1.469.938
    Edges: 2.990.020
    Faces: 1.522.322
    Tris: 2.884.531
    UVs: 2.800.473

Everything modelled inside Maya + CPS + MJPolyTools and/or in Zbrush 2.0

  1. Shaders:
    396 shaders.
    Number maximum of texture layers: 5

  2. 323 textures. Resolution between 600x600 to 3200x3200 all in BOT format.

  3. Background:
    Montains are 3D. Clouds are texture paint.
    Verts: 412.285
    Edges: 821.980
    Faces: 409.700
    Tris: 819.400
    UVs: 1.638.521
    ============================================

About the custom brushes, you will kill me, but I lost EVERYTHING last week :frowning:
My PC have big problems and I almost lost the entire machineflesh and great part of Senzaazione (my short film wip). Thanks God I lost just one partition, with just few files. After the reinstalation of PS, my entire library was lost. I still have my old brushes that I did for senzaazione project and I’ll give you these ones, ok? :slight_smile:

Cya :wavey:
Kris


#892

My shaders


#893

My textures


#894

So, here is the “new final image” hahaha. I did some adjustments as some of you have suggested. I hope it looks a bit better now.

Thanks a lot for the support.

Kris


#895

What happend to her long red hair?! … but anyway this is just great! … :thumbsup: :beer: :bowdown: :love:


#896

CAra! ficou muito paulada!! e boa sorte nos states!
AWesome Work!!


#897

Many congrats on finishing off, Kris!

One truly magnificent image that will surely stand the test of time :applause:

and a big thank you for all the guidance and tutorial titbits you managed to squeeze in en route; nice one :slight_smile:

Where are you working in California, btw?

Atwooki


#898

This is trully awsome. From concept to execution. I realy like the idea and the umbilical cord. You pulled of all the magnificence of your concept without lapsing in any department. Great modeling and texturing lifelike yet unreal. Thanks for all the great things you through in along the way. This is the way a wip chalenge should be. Awsome work.


#899

:bowdown: :bowdown:

wow the update is really [b] GREAT [\b]

you did a really a fantastic job simplly master piece.
Great details.

Thanks for all the tutorials and detail expaination of every detail of the job.

i learned many thigns from this one thread.
this thread is more than a compettiton thread it was like a live classroom teaching how to work professionaly.
must say you are one coolhead.

sorry for ur system crash.

ALL THE BEST FOR UR NEW JOB.

Cya


#900

Sweet - a truly excellent and unique piece of work! The amount of perfectly executed details is stunning. Great job well done :thumbsup: