lights for radiosity, 12 spots, 3 areas and 1 sky light, after the radiosity calculation I “render to texture” the complete map…
Machineflesh 3D Challenge Entry: juan carlos nuñez osorio
The lighing look great dunkle…all fit’s nicly with the scene…I might say turn down the flare just a bit and replace it with a bit of glow…might be less harsh…theres tone of time left though right,you’ve probably got it all covered …I’ve followed this and really am looking forard to your final…see you on the other side…
~Ess_NC
Se()E ME))
Dunkel:
I know you worked so hard to get this last picture, and all I have to say is your effort was worth it. oh, my god, I’m crying for the emotion… beautifull
!!!
Nishka
Hey is very nice.This last shot with lights make the skin look a little like lizard or stone,maybe to bumpy.But I wait for final,look very good,nice pose and model work.![]()
Hi dunkel,
I have to say your work is wonderful from all aspects…modelin, texturin, lightin and renderin…all!
Just :bowdown: and congratulations!!
Cya,
Tremo
So did you unwrap the guy’s UVW or did the “render to texture” did it on his own, and you just painted over it the skin bruises?
And how are you going to use the z-depth render for post FX focus?
I really like how it comes at the end, although I think that the background should be more contrast and less bright.
Hi Dunkel:
I really want to watch your final post, I can’t imagine how will be the end of this, if 'till now is excelent. So update soon!!!
Nishka:rolleyes:
Very nice piece of work. I especially like the details and the light. hehe very cool :applause:
hey May 9th guy…You make all the May 9th guys proud.Very nice creation,as you know I have thought so from the beginning.The design,the pose,the modeling,the textures and the lighting,it all is represented wondefully…juan carlos go…give this the final touch…NICE!:buttrock:

gogogogovamos compadre adelante ud es el mejor
acuerdese de mis regalos si ganas
ok?
:buttrock: :applause: :bowdown:
I render four Zdepth for edit the image, in color levels, and a bit of blur to fake a deep of field effect…
image calibrate in levels and color correction, gaussian blur was applied to different depths of the image to fake a bit of DOF…








