Machineflesh 3D Challenge Entry: Jean Claude Fabretti


#1

Jean Claude Fabretti has entered the Machineflesh 3D Challenge.


#2

—posted again to have picture on the thread.—


#3

Hey good luck Grorum!

(pense a utiliser l’interface pour poster tes update :wink: )


#4

Nice concept

( bonne chance aussi :smiley: )


#5

Hey, thx :thumbsup:

Up, working on paper concept, explanation will come soon :


#6

global concept :


#7

like the concept sketch a lot. can’t wait to see it fleshed out into 3d :thumbsup:
-J


#8

interesting sketch… strange… can’t wait to see where your mind is going :slight_smile:

keep it coming!
:wavey:


#9

Your concept is very strange… but I like a lot that’s it strange :buttrock:

Continue like that… I’m very impatient to see the continuation, and of course, the final work :applause:


#10

interesting sketch…is so disturbing, I can’t discover what hapen to this old guy…

I want to know!!!:eek: :eek:


#11

Hey nice concepts. It looks like something great is coming…
Keep up the good work!


#12

ill_logic, Shadow Seraph, Lemog, Borro : thx ! :wink:

dunkel : I’ll explain the concept story as soon as I am sure that I won’ change anything in my idea. :hmm:

First step, working on the eyes :


#13

A question, it’s not too hard to work on shader details, before that the subject is in the final scene, with good lighting and so… ? :wip:

Infact, good modeling… maybe the eyelids are too large, no ? but I know, he’s not a human like us…

…good courage :smiley:


#14

Salut Grorum,

Le Concepte est très interessante. J’aime beaucoup les details et le style, Le modeling regares bien. Je pense que c’est ok de faire les textures a la meme temps que tu fais le meshes. Seulement une chose. Fais sure, tu submit tous les milestones completement.

Les yeux regardend trés bon. J’ pense qu’ils pouraint être un petit peux plus petit (la ligne au pourait finir les lides un petit ppeux plus souvent.) ok, i tried. my french sux. The lidline could come down a bit earlier, so the lid gets 5-10 % smaller that fixes the all over proportions of them. In the other hand, he’s not exatcly a normal human anymore.

A very interesting work. Best luck to you too, keep on rockin’ gars :thumbsup: :beer:


#15

Hi Grorum,

Your concept is workin’ well.
just a quick crit: skin is not following the roundness of eyeballs, it looks too flat on that area. :thumbsup:

Burn on :buttrock:


#16

Thanks a lot for the comments :buttrock:

Here is the backstory of my character :

I present the life of an eternal to you, coveted and wished. On the basis of the report that only the brain - or equivalent - is essential with the human life, this man changes his bodies little by little, in order to reach his dream: an existence which time will not be able to erase. This ambition corrodes it interior and this man engulfs himself in spiritual isolationism, He destroys the parts of his brain which it considers useless and replaces the whole by sequencers; he does not have any more impulses, the feelings are reduced to the state of secondary information. Only intellect and the rational one remain. He henceforth has a mechanical heart, lungs bioelectronics, a composite digestive system, etc. What remains of the man? A brain, having undergoes a consequent ablation of the various emotional centers; a head with its skeleton made up of various alloys, the spinal column, its eyes. Eternity, yes. In a box of survival, driving back the same data unceasingly… This being communicates with the exterior only thanks to his connector industry, represented by many cables, crossing its large ferments protective and penetrating complex and strange machines.


#17

Beautiful story ? I don’t know, but in any case, a very good story.

I’m in a hurry now to see the realization taking life in 3d :buttrock:

Good luck…


#18

I Like your story and sketch.
your model look like he’s waiting for something<I just feel>.
It gonna be good work:thumbsup: ,Good luck


#19

Thx for crit, as usual :wink:

Here s a little up just to mention that I m learing Zbrush 2, great software for sure.

I have transformed the eye mesh in max6 and exported it into zbrush for displacement map test :

cya u soon :hmm:
(basic mapping and lighting made and rendered with zbrush2)


#20

Very nice rendering of the eyes !!
:thumbsup:
Hudge fan of your texturing and shaders !