Hey all!! Thanks heaps for your interest guys. It makes it all the hard work worthwhile. I havn’t updated much recently as I’ve been working on my showreel of late, so the bikes sort of on the back burner. I promise to update soon though!!
Shaykai: Yeah, I’m definately going to keep a minimalist clean style with some small logos or racing team decals. Yep and animated hud dials and stuff on the windscreen/hologram (havn’t decided which yet…)
jribbe1: Its using a mental ray transparency shader with a glow shader as the input and parallel falloff as the transparency. Glow shaders work great with falloff maps I’ve discovered. You can use them with fresnel to get a sort of edge lighting effect and with shaded/lit for things like skin or to just add some extra pop to just about anything. Just try sticking them in different slots and see what happens.
Shouit: Thanks =) Yep, I’m working on some feet clamps at the moment. They wont be as integrated at the hands, but he will definately be more integrated into the bike as a result.