Machineflesh 3D Challenge Entry: Gary Pate


#61

Wow this looks fantastic! Perhaps when you get to the texturing part you could have writing on the screens protecting his face, and maybe some stickers and such on the bike. I’m loving every part of this so far :slight_smile: I"m definitly subscribing to this thread!!

Shaykai


#62

WHOUAAAOU!!
you made a pretty good render…
it is a pure style!!!
i love the clean style…


#63

That look’s better now with the flesh and machine integration worked out keep it up, those Ionized part’s too look good…:thumbsup:


#64

That is a kickass picture i must say. I like it so far. Does anyone know how that blue transparent texture was made? It is awesome looking.


#65

reallly nice work man:surprised the feet looks good and the suit great too, i really love the design youre doing here, and love the way youre doing mechanical parts, sorry i have no good advices, just good thaughts for your work… keep on rocking!!:bowdown: :buttrock:


#66

that looks cool ion. i always liked tron :slight_smile:

but maybe he should be even more connected to the machine. after all its machineflesh. why does he need feet if riding this bike is not just a part time job? i liked the version where the feet where more attached to the bike… … just some thoughts.

great modeling. i also like the basic coloring - even if it is just temporary.


#67

Hey all!! Thanks heaps for your interest guys. It makes it all the hard work worthwhile. I havn’t updated much recently as I’ve been working on my showreel of late, so the bikes sort of on the back burner. I promise to update soon though!!

Shaykai: Yeah, I’m definately going to keep a minimalist clean style with some small logos or racing team decals. Yep and animated hud dials and stuff on the windscreen/hologram (havn’t decided which yet…)

jribbe1: Its using a mental ray transparency shader with a glow shader as the input and parallel falloff as the transparency. Glow shaders work great with falloff maps I’ve discovered. You can use them with fresnel to get a sort of edge lighting effect and with shaded/lit for things like skin or to just add some extra pop to just about anything. Just try sticking them in different slots and see what happens.

Shouit: Thanks =) Yep, I’m working on some feet clamps at the moment. They wont be as integrated at the hands, but he will definately be more integrated into the bike as a result.


#68

Hey thanks for the info on how to do that. I put that in as you said but could not apply the material to the object. Do i need to put it under a shader like blinn, phong, etc. would you mind posting a screenshot of your settings or emailing me one. That material is awesome. i have started to fiddle with the glow shader. Thanks


#69

Here is what i got so far playing around with the settings.


#70

That’s mighty badass. Mental ray? Brazil? i must know what it is.


#71

hey what an iteresting page I found. your design is really dynamic. Figure’s connection with the machine is fine too.
and I have to say thanks for mental ray tips, Iwill try it.

KEEP IT UP MATE:buttrock: :beer:


#72

Here is another version.


#73

god damn dirty hackers…

oh well, heres last weeks updates posted again. Stay tuned for some holographic goodness on the windshield coming up soon =)


#74


#75

ohh, i lost this thread …and now I’m happy to refind it:beer: …
this is really a piece of technical art. Very, very good:applause:
I love the symbosis between the flesh and the machine…

Keep on flowin’, man!!!:applause:


#76

Added decals and holoscreen. Working on final textures. Glows touched up in PS


#77


#78

wow, the holoscreen looks fantastic man! the hole image is stunning, no crits from me! this update just rock!!! and the front vents really work!! thats so cool !:cool: great work man :thumbsup:


#79

This is one of my favorite machineflesh’s… What else do you have to do?? It looks incredible as it is!


#80

Gray texture + holoscreen = Wahouww :thumbsup: