Wow dude now thats some awesome work going on their!![]()
Machineflesh 3D Challenge Entry: Gary Pate
smooth flesh has come forth i seeā¦have fun finding a nice blend and balance Ionizedā¦i know you will.Always go with what you feel,go with what feels right whatever that maybe ā¦This will be one damn fine piece ā¦of that I am certainā¦

Hi whatās up? Howās the modeling going. I like your concept and the design looks pretty smooth. Are you using lightwave? I am modeling a creature and a bounty hunter but my renders look pretty bad right now. I might experiment with GI Joe. Well good luck
hey, ireally like your concept, the bike modeling is really nice , i think youre doing a great work , ill be here watching for updates, the biker modeling looks cool, ![]()
Thanks guys for checking up =) Pleased you like the progress so far. I really want to spend more time on it but Iām realy busy right now⦠(excuses, excuses). Iām seeing the rate at which others are cranking, and it puts me to shame⦠tut, tut
Virtuoso: Thanks mate. Yes, it is all about feeling the force isnāt it. Seriously, technical hurdles aside, what we do is a voodoo art methinks =) But you definately know that I thinkā¦
bwest: GI Joeā¦hehe! Thats funny⦠Actually Iām using max right now. Iām itching to learn another package sometime soon though⦠Maya or XSI maybe⦠hmmm⦠Keep at it man. Get the solid modelling down and any form of lighting will enhance it further.
rattlesnake: Thanks man⦠your stuff rocks too. I was going to do a girl in a vat, similar to your entry at the start, but Iām glad I didnāt cos yours is rocking so hard.
Righteo⦠update timeā¦
Again, feel free to flail me about the lack of muscle difinition in the physique⦠he is a blob man at the moment. Havnāt quite got to that stage yet though.
The first is a quick PS pass I did on an earlier render. I find doing this halfway through the modelling process helps keep me on track as to what I want the end result to be.
The second is a render if it a bit further down the track
Very, VERY impressive. Love the way that the arm is integrated into the bike. Canāt give you enough praise for this piece. And stick with white for the bike: looks so good.
A nice update garyā¦![]()
This is a nice take on the futuristic bike theme.I like the integration of flesh and machine.The bike has some fine lines/curves,smooth..................Will you make it into a rusty bucket war bike with dents,chinks and chunks missing,or keep it clean and polished?...........................Either way nice take on the speeder bike theme,and the character too is coming along well,those plugs must hurt in the back I bet............;)
Nice update,nice progress,clean and efficient,nice design.................Cheers...........:beer:
dagoof: Thanks and yes, I intend to stick with the white. I want to somehow create the same feeling from that Bjork film clip āall is full of loveā where she is re-incarnated as a robot. So very slick white with highlights
mosconariz & robin: Thanks very much for your encouragement, it helps a lot =)
Virtuoso: Thanks man, Iām glad your liking the progress so far. I think I will be keeping it clean as a whistle. It is a well maintained professional racing bike after all⦠hmm⦠I wonder how much one of these things might cost?? Maybe we could race it and your bam brothers war machine sometime?!
Anyway, back to the hammer and chisel⦠:wip:
:bounce: wow looks like it could fly! Cool concept dude. Yeah some raytracing or HDRI lighting would bring out that smick marble look. The rider could be cool with a helmet like the bike maybe? Those hand connectors might be cool with some of that white metal joining his bones? Maybe add some foot grip to the bottom for his shoes. Maybe some more protection armour for the rider looks like heāll get some mad speeds on the thing! Well just some suggestions no need to do any of it. looks great mate keep it up!:bounce: :bounce:
hey Ionized
some cool stuff going on here.
I love the orange glow you had coming out of the front wheel. You gotta keep that.
The transition from skin to machine needs more work. The small panel things on his back donāt seem to have any purpose. In the concept the panels were larger and the machine parts were smaller, so i got the impression that the panels would close and retract into the back.
I know its early days but the skin and cloth shaders need some work. very plastic looking.
I got no critiques for the bike, its looking awesome. Keep up the good work:thumbsup:
Itās coming out very nice Ionizedā¦but my thought also moves in the line of pencil_head, keep the work goingā¦The proportions are very well doneā¦
Man u are fast ā¦this is looking more and more beautiful and complexā¦(by the way i like the glow on the front wheel in your prev update) :bounce: 
Itās very funny, more I look at the motor bike, more that makes me think of the white plastic helmets of the soldiers of Darth Vador.
But seriously, that starts by taking a superb form.
I wait impatiently the continuation. ![]()
can I take this baby for a spin garyā¦What a zesty ride that would beā¦But just keep the plugs out of my backā¦
yes the Boulderbreaker Bros would love this baby.....bring it to the next Scalawag party........we will have all the rum you want there too................;)
Cool clean work,stylish too..............Thumbs up...........:thumbsup: :thumbsup:
Thanks guys for all your suggestions and comments, it really helps when you have been looking at something for a very long timeā¦
creativer: Cool man, some great suggestions there. I think Iām planning to do all of them except the body armour since I think that would detract from the flesh component too much. Theres already very little of it to speak of. Something more along the lines of a skintight racing suit perhaps?
As for HDRI⦠I canāt seem to figure out how to get that working with Mental Ray dammit! If anyone knows how, please let me know. I have some HDRI maps in the material slots functioning as environment maps, but I dont think its really doing to trick. I might have to revert to max 5 and V-ray I thinkā¦
pencil_head: Totally agree with you there. The back plates I havnāt really started on yet. Been working on the bike, pipes and position of the rider, but the plates will get some love and attention soon =)
rajdeep: Cheers man. Yeah, Iām pretty pleasd with the overall propotions of the bike and rider. I think it pays to get the basics right before you start adding too much detal =)
DimitrisLiatsos: Thanks man, I will be sure to keep the glow in as a feature. Infact It will be a major point in the final composition I think.
Lemog: Hehe⦠apparently the stormtroopers are what inspired Chris Cunningham the director of Bjorks āall is Full of loveā. So yeah, definately a connection thereā¦
Virtuoso: Ah, I canāt wait for the nest scalawag party. I hear the brothers throw a good shindig =) We can get blotto on Run and do donuts in the front yard!! :buttrock: