Machineflesh 3D Challenge Entry: Derek Marsh


#10

Hey James. I just did that. Didn’t think it would automatically post it here. So it’s up again. :stuck_out_tongue:

BgDM


#11

Yeap, there ya go :beer:


#12

Starting of my human character. This is my first ever attempt at a complete human body, so don’t be too harsh on me.

I need to soften some areas up and add some details to the legs and arms. I think this is not too bad for my first body attempt though.

BgDM


#13

Hi,

For a first human body, it’s a really good start.
Don’t you think that knees are al little too low?

… without feet it’s difficult to judge.

:wavey:


#14

Thanks DaVee.

If you look at my concept, there will be no feet anyway, so it may look like the knees are a little low. SHould look better once I add the bone clamps to the legs.

Thanks for the comment.

BgDM


#15

Good start it is.

Like you say, some softening needed (the sixpack in particular) and some other tweaks - but just hang in there and it will be great soon enough.

Make sure you get some good reference images - personally I find it almost impossible to get the correct proportions without reference.

Great to see you’ve started to churn out some mesh!


#16

Thanks JamesMK. Yeah, that six pack needs to besoftened out a lot.

I have some good references to model with, so no worries there. Just trying to bang away at this. Bodies are friggin difficult to model. Harder than I thought it would be.

BgDM


#17

Originally posted by BgDM
Bodies are friggin difficult to model. Harder than I thought it would be.

True’dat! No bout a doubt it :wink:


#18

Smoothed out the abs some and tweaked the leags and upper torso. Need to smooth out the arms and then start on the head.

BgDM


#19

hey, is going nice, wish u luck with the rest of modeling mate, for your first human complete youre doing really fine, dont give up with it, nice concept too, keep on the hard work man:thumbsup:


#20

You’re doing great so far, mate! :thumbsup:

Just have another look at those knees though…

Upper body looks great.


#21

rattlesnake: Thanks! I appreciate it.

JamesMK: Yeah, the knees have been bugging me. I will get those sorted out soon. I have started the head model, so I will finish that off before I tweak the body anymore.

Updates later today. Hopefully.

BgDM


#22

Cool modeling already mate!

note: what about making the celiacs out of metal :wink: !

Keep stuff coming!

:beer:


#23

Start of head modelling. Not much yet, but I figured I would show you all something to crit the hell out of. :wink:

BgDM


#24

Good start on the head!
I thinkthe chin is a bit slim but maybe that’s just me!

Keep us updated!
:thumbsup:


#25

mikepol |3D|: Thanks man. The chin may be a little slim, but that is easy to fix. Once I get the jawline done, I will tweak it out a bit.

BgDM


#26

Hmm… the only crits I could come up with are merely a matter of taste, so I wouldn’t listen to me myself even :smiley:

Nice clean mesh, just go go go! :wip:


#27

JamesMK: LOL> I know what you mean. Sometimes after I model something, I look at it and say to myself, “man, that just doesn’t look like I thought it would…” Then I just stick with it and it all works out fine in the end.

This guy is somewhat stylized, for sure. But still fairly realistic at the same time, I hope. That’s what I like and it seems to be becoming a style of mine in the organic stuff.

Not sure if I will get an update today. On the road for work, so pobably no time.

BgDM


#28

Wow!
I’m late!
Nice work so far, can’t wait to see more!

(and I know what it means work+Blender+child+wife+life…)
:shrug:
YAYA


#29

Slight update. I hate modelling heads.

Widened the head some, so I think it doesn’t look so thin.

More to come.

BgDM