cool idea dude!
Machineflesh 3D Challenge Entry: David Marsh
:surprised :bounce:
Whaooowww !!! the rendering of the hand !!! look at the hand ! Superb ! So realistic ! So full of life !!
Very impressive !!!
I’m a fan !
very nice. I liked the old lighting allitle better because it had hotter specular highlights which added that extra realistic wetness. He should be sweating a bit. Great concept and great execution. The foldes in the skin and in his shirt are realy nice. And the integration of the bulb into the head is simple yet perfect for the concept. The fingernails need allitle work but i think your orkin your way up the hand and gettin around to that. Realy nice. Great idea.
I’ve worked a lot on the eye area by imroving the eyeballs themsleves and adding eyebrows and eyelashes.
I’ve also imroved on the wire conectors and textured on his shaven head.
Superb modeling and very nice texturing…i kinda like him without eyebroews…but that’s just me…cool work man…your model of the head is in my disk for study ![]()
nice job texturing; great skin.
Question: Was there any particular method you used to get such a sweet UV map for your texture, or was it all laid out/unwrapped manually?
Thanks for the comments guys.
I’ve used 3dsmax for this and after applying cylindrical mapping co-ords to the head I add the Unwrap UVW map modifier. There’s a tool in there which I think is new to Max 6 that allows you to select differrent areas of the mesh and relax it. This is well handy were you have lots of high detailing - particulalry around the eyes and ears.
However, you don’t want to get too carried away with it as you’ll end up with a texture that visibly stretches across your polys. I tend to go for a combination of using relax and doing manual tweaks to get the best results in the shortest time.
I then use a free plugin called Texporter to save out the UV map at a nice high resolution and then get photoshopping like a madman.
Hope this makes sense.
Thanks for the info, dude. I use maya, but I found pretty much the same tools you were talking about. ![]()
I’ve made lots of subtle changes mainly to the eyebrows, plug and bulb. I’ve also ramped up the Sub-Surface Scattering and tweaked the lighting.
Some things are for the better and some are not.
I’m going to leave the hair I planned out simply due to the short amount of time left, nevermind I think he still looks pretty good with a skinhead.
I think hes better bald regardless of time. It looks great but you should still take a look a the tips of his fingers in his right hand (holding the switch). Other than that it looks great.
Simple, effective!
I would give him a few drops of blood from the nose, just
a thought…
I like it!![]()
Here’s the final lit image - including and HDRI map, a key light a back light and an omni dedicated to picking out the highlights on the eyes.







