very awesome man. Really like the detail, coming along nicely. Can’t wait to see it textured.
Machineflesh 3D Challenge Entry: Dave Anders
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Thanks everybody!
Glad you like how its going, got some more work in tonight, Ill throw some renders up once theres a fairly large visual change.
thanks again
EXCELLENT!
Everything looks great! I love the style, and this very original concept make a good team.
What modeling process are you using (SubDiv, Spline, Nurbs) and what program is that? Looks like Maya maybe?
thanks again for the kind words,
this is being done in maya 4.5, and im just using good old fashion box modeling techniques on this one. Ha ha ha, yeah i dig how the renders came out to, kinda has a teracota clay look to it.
yeah dreadling… i really like you style… and sweet character concept…one thing though i see you have alot of soft edges=subd level… you should go i and add a second group of edges to the edge loops you already have this way you will get hard edges … if you would like me to explain this i little better PM me… keep up the good work… cheers
added a few more touches, hands are finished(rough style, will go back and smooth out later), worked on barbed wire for puppet strings, started on robotic cricket/roach jimany
Sorry its taken me so dang long to update the work pic, I have been crackin away, just so busy I havent had a chance to post. Got alot of work done on the body and features, want to flesh out the hands up top, and add “live wires” running from torso to body parts. This was pretty much a test to see what the character looked like in renders, the final will be seated.
Enjoy
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