Machineflesh 3D Challenge Entry: Clint Hannaford


#29

Saschi0815: thankyou, that is perfect. Exactly the sort of thing I was looking for…


#30

Hi Pleribus, very original idea!!, fo the ear try this, is a very interesting approach.

:thumbsup:

http://mr2k.3dvf.com/tutorials/max/polygones/joan_of_arc/part02/part02_oreille01.htm


my machineflesh:


#31

I’ve modeled some new gears to put inside my clockwork cyborg. I’m going to model a couple of other variations of gears, as well as some other “watch” parts to put inside. I think these ones will allow a little more depth to the insides as the ‘spokes’ are a lot thinner.


#32

I’ve fixed the ear up quite a bit, and am a lot happier with it, but not completely satisfied.

I’ve also added some tubing to the insides that run from the bottles of fluids up into his head. These also light up the internals. Not sure if I like it or not… I’ll probably make up my mind once I have put the gears inside.


#33

Hope to see the gears working inside soon man! NIce work on the details!! :applause:


#34

bigkrull: Thanks for the link to that ear tutorial… I’m thinking I might model it and then copy it into my scene to hook it into the head. It should look 100x better than the mess of an ear I have at the moment.

Ravendsg: Soon, very soon.

In researching the inner workings of old pocket watches, I’ve come across a lot of watch layouts with all the bits and pieces… it’s actually really interesting stuff.

Some of the mechanics are works of genius. Not sure I’ll include all the different parts, but I hope to model a few other things that aren’t simply gears. Once I have done them all, I’ll start laying them out in the chest cavity.


#35

Slow progress. Have been a bit slack in terms of getting more of this done. I have placed the new gears into the chest cavity and have updated the pipes. Wasn’t happy with the glass versions.

Any crits and comments are more than welcome.

I’m wondering if the mish mash of gears is a good look, or whether it would be worth the time to lay them out in a more systematic, uniform way. What do other people think?

I’ve also messed about with some photoshop post adding a slight glow, which I am liking, and may use in the final composition.


#36

Looking good Clint. The glow works for me. I like the extreem colour lighting setup you are using.


#37

Pleribus… wow man … you’re entrys lookin sweet… the cog systems you have in place are great… and it keeps that old school feel to it perfectly… i like you’re attention to detail … :thumbsup: keep up the sweet work…PFB


#38

Thanks guys, Have him lit mainly from 3 lights, a white one, a blue fill light and an orange/tan backlight.

The colours really come through from the image post processing I was doing. Basically I copied the image to a new layer, adjusted the levels until only the highlights were visible then blurred these and applied a screen effect to the layer. I desaturated the image and did the same again for the white highlights and applied it all back to the original image.

Have heaps of ideas for the treatment of the final composition, but it’s going to be a matter choosing what suits it best. Was toying with a desaturated, old photo style, but I really like the brilliant colours I have going on at the moment.

The plan for the final composition is to have him lit mainly by moonlight (blue backlights) and his lantern. I might be able to introduce some coloured lights from nearby windows and street lanterns.

Half the fun is coming up with how that final image will look.


#39

Hi again, Pleribus,

ooops, you’ve done a big progress, man!!!:applause:
Really good!!

Looks like some clockwork mechanics. And maybe u could make a great animation with all these cogs and gears.

Keep it up!!!:thumbsup:


#40

Hi Pleribus,

clock mechanics are beautiful and beliveable. FINE WORK!!

only I miss some details from cloth…:rolleyes:

KEEP IT UP:buttrock: :buttrock:


#41

Well, a little more progress made, I have made a start on the pants and shoes. Details are coming for all the clothing, I’m just sort of “blocking it all out” to make sure I have the proportions correct before I go in and add wrinkles etc etc.

Does the height look right to everyone? I have made him about 7 and a half heads high.

Now onto making the clothes look like clothes, adding hair and eyebrows, and the hands… Not to mention the monkey!


#42

Saschi0815: Thanks mate. Loving your entries progress by the way.

I cannot imagine even attempting to animate all of those gears… i’m still learning this whole modelling, texturing and lighting thing, let alone animation tricks of the trade. I’m very eager to learn as much as I can though…

Tremoside: Thanks, and yeah, details coming as I learn tricks from the masters… heh. I have bookmarked plenty of threads on cgtalk with examples of fine clothing work.


#43

you’re right man, proportions for first:thumbsup:

see ya!


#44

yes, you’re right. Animation is a capitel for itself. I don’t know how long u are learned for, but it’s my honest opinion that your stuff looks really great and u can really be proud of your progress:bowdown:
I’m lookin forward to see your clothes. I do the same yet, and it’s not easy, but I think u will made them such your mechanic parts.:thumbsup:

Maybe one suggestion: don’t use black as background, it’s hard to see your whole modell. Perhaps use a gradient ramp of two colors like black and white…

Keep up this way,mate!!!:wavey:


#45

Saschi0815:
Thankyou for those kind words.

I haven’t been learning long. The university course I did a few years ago had a semester of basic 3D modelling in which we created a lego man and some other basic sort of things and a small/simple animation.

I was hoping it would have been a bit more in depth, and was a bit disappointed as I basically chose the course as it was the only one at the time that offered “3D animation” as a subject. The course was more of a computer science course, but with visual design thrown in for good measure.

I ended up becoming a web developer/interactive author in the end…

Since then I have only recently got back into it as it’s an area I’d really like to move into, so I have just been reading lots of tutorials on modeling things, and have made a 3D version of myself (my avatar on the left), and a few other bits and pieces.

Hopefully one day I’ll be able to do it full time, instead of in my own time.


#46

Hi Pleribus,

sorry for my late reply - I had to work- you know the f… deadlines… Now I have a little sparetime to reply some in some (the important:p :wink: ) threads.

In my study (mediadesign) 2 years ago I learned in 4 weeks some stuff of 3DSMax 3.1, and I thought this could be a great hobby…
So one year ago I bought a license and started to learn as u do…btw I’m still a newbie, but the basics are in my head and I can work in my agency with these skills.( but still i do layouting brochures, websites etc…)

…and yes, I believe u are able to work in this branche, 'cause it’s not the technical aspect in mastering the programm- it’s the artistic way to show people things.

Keep it up, mate. Believe in u and u will get it…:thumbsup: :beer:


#47

Well, looks like I’m not going to be able to finish my entry as I had hoped… which is a real shame. I was so into this challenge. Unfortunately (well, depending on how you look at it) I’ve had some work fall in my lap which is too good to turn down, so, I’m going to have to leave it at this for the time being. Maybe I can finish it off over the following few months for something to do…

Have learnt so much in just attempting to complete my entry, that I don’t feel so terrible about abandoning it at this point.

Hopefully I’ll have the chance to post a completed image further down the track.

Looking forward to everyones final entry… there are so many fantastic entries that I don’t envy the judges position…


#48

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