Machineflesh 3D Challenge Entry: Clint Hannaford


#23

Small update. Have tried out my idea of the glowing fluids to help light the inner workings of my clockwork immortal. They will eventually be hooked up to the head via some twisty glass tubing that will wind it’s way up past the gears… which I have still to work on.

What do people think so far? Any crits are more than welcome. I’m still learning so any suggestions help me immensely.


#24

Have started on the coat/cape the scientist wears.

I’m hoping it doesn’t obscure too much of the inner gears once I have him posed as I want him.


#25

Can anyone tell me or point me in the right direction of the best way to acheive a realistic looking hair without hair plugins such as shag fur.

I’m wondering how I’m going to go about creating eye brows, and a realistic looking moustache and hair style.

Let alone the monkey…


#26

Good progress. I like the idea.

The ears look a little strange … post in a new angle to we see better. About the coat, need more details, but I know is a wip yet … And the hat could be a little higher …

To make the hair, if you use 3dsMAX, you can make a line, and use Scatter and select all surface you want. Or make on hand, inserting line by line …

I’m doing a scientist too, but he is a Doctor Frankenstein :surprised, That wants too live forever. Almost the same idea :beer:

Sorry for my horrible english


#27

yeah, I’m not too happy with the ear at all. I spent so much time on it, and messed it up so many times, I just thought I’d come back to it (if I have time). It’s so hard to see all the nodes in their front and side views and work out if they are at their right depths etc…

So I moved onto another part of the body until I felt like trying again.

Only my second attept, as I said, of a human head. Hopefully it gets easier with each try.

Maybe I’ll create a new file and just practice making ears for a while :wink:


#28

Maybe it helps:)

http://www.comet-cartoons.com/toons/3ddocs/hair/


#29

Saschi0815: thankyou, that is perfect. Exactly the sort of thing I was looking for…


#30

Hi Pleribus, very original idea!!, fo the ear try this, is a very interesting approach.

:thumbsup:

http://mr2k.3dvf.com/tutorials/max/polygones/joan_of_arc/part02/part02_oreille01.htm


my machineflesh:


#31

I’ve modeled some new gears to put inside my clockwork cyborg. I’m going to model a couple of other variations of gears, as well as some other “watch” parts to put inside. I think these ones will allow a little more depth to the insides as the ‘spokes’ are a lot thinner.


#32

I’ve fixed the ear up quite a bit, and am a lot happier with it, but not completely satisfied.

I’ve also added some tubing to the insides that run from the bottles of fluids up into his head. These also light up the internals. Not sure if I like it or not… I’ll probably make up my mind once I have put the gears inside.


#33

Hope to see the gears working inside soon man! NIce work on the details!! :applause:


#34

bigkrull: Thanks for the link to that ear tutorial… I’m thinking I might model it and then copy it into my scene to hook it into the head. It should look 100x better than the mess of an ear I have at the moment.

Ravendsg: Soon, very soon.

In researching the inner workings of old pocket watches, I’ve come across a lot of watch layouts with all the bits and pieces… it’s actually really interesting stuff.

Some of the mechanics are works of genius. Not sure I’ll include all the different parts, but I hope to model a few other things that aren’t simply gears. Once I have done them all, I’ll start laying them out in the chest cavity.


#35

Slow progress. Have been a bit slack in terms of getting more of this done. I have placed the new gears into the chest cavity and have updated the pipes. Wasn’t happy with the glass versions.

Any crits and comments are more than welcome.

I’m wondering if the mish mash of gears is a good look, or whether it would be worth the time to lay them out in a more systematic, uniform way. What do other people think?

I’ve also messed about with some photoshop post adding a slight glow, which I am liking, and may use in the final composition.


#36

Looking good Clint. The glow works for me. I like the extreem colour lighting setup you are using.


#37

Pleribus… wow man … you’re entrys lookin sweet… the cog systems you have in place are great… and it keeps that old school feel to it perfectly… i like you’re attention to detail … :thumbsup: keep up the sweet work…PFB


#38

Thanks guys, Have him lit mainly from 3 lights, a white one, a blue fill light and an orange/tan backlight.

The colours really come through from the image post processing I was doing. Basically I copied the image to a new layer, adjusted the levels until only the highlights were visible then blurred these and applied a screen effect to the layer. I desaturated the image and did the same again for the white highlights and applied it all back to the original image.

Have heaps of ideas for the treatment of the final composition, but it’s going to be a matter choosing what suits it best. Was toying with a desaturated, old photo style, but I really like the brilliant colours I have going on at the moment.

The plan for the final composition is to have him lit mainly by moonlight (blue backlights) and his lantern. I might be able to introduce some coloured lights from nearby windows and street lanterns.

Half the fun is coming up with how that final image will look.


#39

Hi again, Pleribus,

ooops, you’ve done a big progress, man!!!:applause:
Really good!!

Looks like some clockwork mechanics. And maybe u could make a great animation with all these cogs and gears.

Keep it up!!!:thumbsup:


#40

Hi Pleribus,

clock mechanics are beautiful and beliveable. FINE WORK!!

only I miss some details from cloth…:rolleyes:

KEEP IT UP:buttrock: :buttrock:


#41

Well, a little more progress made, I have made a start on the pants and shoes. Details are coming for all the clothing, I’m just sort of “blocking it all out” to make sure I have the proportions correct before I go in and add wrinkles etc etc.

Does the height look right to everyone? I have made him about 7 and a half heads high.

Now onto making the clothes look like clothes, adding hair and eyebrows, and the hands… Not to mention the monkey!


#42

Saschi0815: Thanks mate. Loving your entries progress by the way.

I cannot imagine even attempting to animate all of those gears… i’m still learning this whole modelling, texturing and lighting thing, let alone animation tricks of the trade. I’m very eager to learn as much as I can though…

Tremoside: Thanks, and yeah, details coming as I learn tricks from the masters… heh. I have bookmarked plenty of threads on cgtalk with examples of fine clothing work.