Machineflesh 3D Challenge Entry: Clint Hannaford


#1

Clint Hannaford has entered the Machineflesh 3D Challenge.


#2

Well I’m long time lurker and a bit of a n00b to 3D but I’m looking for ways to challenge myself and improve my skills. Really loved the idea of this challenge so I’d thought I’d give it a crack.

My initial idea is for a pre industrial age “clockwork” cyborg. A crazy scientist perhaps with the desire to live forever, replacing his body and limbs with mechanical counterparts.

A “Clockwork Immortal”… heh.

Sketches soon…

Looking forward to seeing what the pros come up with. Great idea for a challenge.


#3

Well this is a first concept sketch. A scientist/inventor wishing to live forever by replacing his body parts with clockwork counterparts. Only thing is that he needs someone to keep him “wound up”. Hence his monkey, who will happily wind him up for peanuts…

So that is what his life is worth now… peanuts.

Immortal as long as he carries some.


#4

Just an idea of how I want him posed in the final composition. The idea being he is revealing his inner gears and cogs behind his brass rib cage. I don’t plan on sketching out the intricate gears, but will instead model tehm and just lay them out in 3D to make it look all complicated.

I’m thinking I will have him in a narrow and foggy london street a century or so ago… sort of “Jack The Ripper” style… Lit by the moonlight and the lantern he carries.


#5

Still thinking I suppose, the sketch doesn’t show anything u describe may be u r working on that, Best of luck…


#6

started working on the rib cage and placed some gears inside… not quite as I want it to look when final, but it’s on its way… I’m aiming for a complicated looking insides, so will need to model some different looking gears and gadgets inside… They are all looking a bit bulky at the moment.


#7

ya needs some brass laddy…cool stuff all around

check out net- all brass stuff 18th century
Babbage’s First Difference Engine
http://www.sciencemuseum.org.uk/on-line/babbage/page3.asp


#8

Cloneops, thanks heaps for the link, just the sort of resource i’ve been searching for.

And if anyone knows some good metal tutorials/tips to achieve a realistic sort of brass (i’m thinking slightly dirty/decayed)

More sketches soon…


#9

which program you using?,there are a few metaltuts out here at cgnet -do a search-
checking out the clothes- that style works in really well too
very uh jack the ripper 18th century.
maybe- ,little -add ons like vest and a pocket watch/
the coat looks almost cape like …fits in well.
try old steam engine assemblies for refs too.
but i think you want watchmaker things right?
-big gears or some really delicate thin watchwork.?


#10

CLONEOPS: Yeah, I had never heard of the term SteamPunk until I started working on this, and I’m beginning to wonder whether I want intricate watch mechanics or go to this “alternate reality” of steam powered robots…

Think I will stick to my wind up idea though. So I guess I’ll aim to go for more intricate clockwork style gears and gadgets. Finding heaps of reference images at the moment, so hopefully I will have more to show soon. I’ll try orienting the gears to the side so you can see them a bit better too…

I’m also coming up with ideas for ways to light the internals with glowing fluids in beakers that hook up with glass pipes into his flesh head.

Using 3dMax and have come across a few material threads here that may help.

I’m trying not to cover up the inner workings with extra clothes, I want it exposed so you can see all the gears… a figured a vest would just get in the way.

Anyway thanks for the feedback.


#11

steampunk -ya actually i think the natural progression of that stuff comes from the novel by william gibson 'the difference engine"where the setting is 18th century…and things in the steam- coal age get a superboost by this ‘babbage machine’
really a prehistory to all his other novels i think . but then
they are hindered by that eras industrial capabilities.
a case of lots of real good intel but lack of a high tech industrial base. good book.
-never read it?


#12

An idea on how the head attaches to the rest of the body. I figured since it’s based in a time that medical science was still a little primitive, the methods employed to attach his head would also be fairly rough.


#13

Sketch to base the head topology on. I’m not too flash at sketching, but hopefully I’ll be able to refine it once I have it in 3D…

I’m thinking he needs a monicle (eye piece) when I get him in 3D.


#14

Started modelling the face. This is only my second attempt at a human head.

The first was of my own and was an absolute mess of polygons and tris, so I have really tried to work out this edgelooping technique and simplifying the mesh to the least number of polygons (before mesh smoothing is applied).

Really happy with how it is coming along.


#15

Quick update. No ears yet as I have trouble modeling them… looking for any good tutorials if anyone has links.

Crits and comments welcome.

Plan is to finish head, then move onto the intricate workings of the torso.


#16

Hi Pleribus,

yes - really a weird concept:applause: . I like the style of your gentleman + the whole charisma of your idea.

And your gears are much better than mine…:stuck_out_tongue: Look in my thread, and u will know…

Are u planning to develop a functional mechanic in his body?
I could imagine a lot of wires and strands of cables in his body bteween the cogs…
I’m lookin’ forward to see more of your progress…

Rock on:beer:


#17

Hey Clint. Great work. I didn’t realise you replied to my thread until I came here. Really like your concept. Luv the idea about the monkey and how his life is over if he doesn’t have any peanuts.
First sketches are great… except I think the legs should be a tad longer.

Nice start on the modeling as well. Your just kicking along with those gears.

My coments on the face.

  • I think you need to define the top of the nostrils a little more.
  • I really like the concept of the face, and think the model should have the same chin, which will need a few more polys to achieve this.

Good luck with the challenge Pleribus… I’ll keep an eye out.


#18

Saschi0815: Mine are just the star shape in 3dMax extruded with a couple of holes for good measure. I want to make it look as though it is a functional machine inside, but not being a mad scientist, I’m not sure how that might work… I think I will be just laying out the gears in an aesthetic manner and hope it looks like it all does something… I’m intending to add some flask/beakers in his abdomen with glass swirly pipes up into his brain… hoping to make the liquid inside glow so as to light up his inner gears. Other than that, I’ll add a few cams and other gadgets to complete the look.

Cullen: wasn’t sure if you’d remember the alias from the PM I sent you a while back. Will definately take your comments on board, as I agree the nostril isn’t very well defined… still learning :wink: All crits and suggestions help me no end.

I’m going to adjust the chin as well, it’s a bit too pointy for my liking, I wanted to make it a little “knobby” as I drew it (tried to anyway)

Took another stab at modeling the ear but have failed miserably. Back to where I was last night…

I have managed a monicle though :wink:

Does anyone out there know the best way to create a jacket/cape… is the best way to create a polygon that is somehow double-sided or do I create it with super thin sold shapes (if that makes any sense)


#19

The best way for me is to select the faces in poly-mode which are relevant to the jacket. Then detach them as an object. After that scale them a little bit up for extrusion or the “soldify”-modifier. Push the vertices in Place, cut, delete and so on like all the other boxmodels.

Here in your case u can do this way with the shoulders etc…
Then you can extrude the lower edges to create the bottom part of the jacket.

The cape could be extruded from a spline. After that extrude the faces for the thickness.

Hope it works…:shrug: :slight_smile:

cya


#20

Looking interesting. I like th idea that his life is in the hands of a chimp. It’s a nice suprise to see people going in the other direction in design instead of the “in the future people will have giant lobster hands”. I’m going for the steampunk stlye as well (follow link in sig) and I’m going to be keeping an eye on this thread.