Machineflesh 3D Challenge Entry: Ciampossin Daniel


#8

I like the colour style of your sketch .
Something likes The Matrix : green , black , white ~
but I like your proportion more than that film .


#9

T H A N K S

I’m must draw more objects and create an environment too… :beer:


#10

New sketch to see more detail for the final scene…

What do you think about it ?


#11

I want to create an hybrid with all my drawings…


#12

Thanks for all your encouragement :shrug:


#13

Ben oui… exactly… merci pour les encouragements…:beer:

Et bien, en vlà… et des biens français… huhuhu…

I like your sketches… and globaly, your idea and your concept…

A lot of research I think… so good !

Good luck for you… et comme on dit dans la langue de Molière : merde :thumbsup:

let’s go now…:wavey:


#14

good concept, but I dislike the green’ filter on your picture, that makes the style confused imo.

keep going !
cya man


#15

nice work really like it :slight_smile:

lots of idears i see…

hhmm , what will it be:D


#16

Start the Cyberdance Gars! Allez hop, vas-y vas-y, oulalala. Any progress?:bounce: :bounce: :bounce:


#17

Those sketches are awesome!!! May the best man (or woman) win :buttrock: !

Out of 1000 entries, I’ve been surprised by how many actually, really rock. I can’t wait to see this in 3D. Did you mention what package you’re using? It doesn’t matter that much. I’m just curious.


#18

HI!

Probably green is not your best choice…
I think the “tricks” in your drawings, like shadows and typo are not enough for expression. I miss the full character’s overview -legs?
So, you are on a good way, but don’t forget computer and sofware are just istruments in a talented hand.

Go ahead!

Be careful your idea’s theme is a bit familiar…


#19

OK…OK

I’ts real my theme is not really original but I don’t know what I do except…I will try to find another situation, your alright Tremoside. :buttrock:

I used “Lightwave” for modeling//rendering…and yesteday night (fever …:scream: ) I Download the XSI free version for Half-life 2…I really want to test it immediatly…GO GO GO ! :beer:


#20

XSI (for half-life 2) modeling & animation link >>>Softimage | XSI Exp for HALF-LIFE 2


#21

nice name,
i like those sketches very nice ones, keep this up i still want to check how you are going to mix things together…:thumbsup:


#22

…:wavey:


#23

I started modeling this morning…For the moment I modeling organics objects only and after I will add some mechanical pieces.


#24

Nice modeling Daniel!!! more more!!!:beer: :thumbsup: :buttrock:


#25

Thanks 1st_Angel:buttrock:

I go back to your WIP…" Trop bon design l’ami, ça déchire ! ":thumbsup:


#26


#27

Salut Did, ca va? Je trouve que les details regardent bon, mais les transitions te faudraient un peuix d’attention.

Le nes, se serait un bon point a commencer quelques ajustations. Les yuex pouraint etre plus en directin z localemt vers le “inside” du tete, et apres ca, tu peux ajuster les levels des levres et du nez. (hahaha, mon francais est horriblement!)

Sorry, I have to explain in english. the best way to not loose the good details would be to detach the single elements, mout, nose, eyes, to single elemtes, and place them separately. then, when all elements are right in the position, best fix that from the profileview, you can make smove transitoins between of them. the neck in general need attention, its a bit too triangulative in its baseshape yet, try to ajust the mass a bit. the nosecomlpex is too far in front, has to be 1/3 of its length (profile x axis) inset on its level, so the wings and the nosemothconnection are on 2 levels. the eyes have to be deeper in his head, I really liked the smoove version of your last update, the smove noseroot.

To say it in short: your Update before was vers smove and clean, even if it was more stilized, and less detrailed, Try to continue from that stage, cuz I liked the smove all over very much!

Keep it up Gars, Rock em all!!!:beer: :buttrock: :thumbsup: