Machineflesh 3D Challenge Entry: Charles Harangozo


#16

its looking really great! The only c+c I can find is the armpit area is deforming a bit weird. there are some funny creases there. but that is a smaill crit, the model is awesome:thumbsup:


#17

:thumbsup:
I wouldn’t have choosen this pose
but your model is very impressive
and muscles are verys realistics.

The pose i would have choosen i have
been the position of the ice blading
competitors when they bound there muscles at the start.
By the way your pose is impressive
perhap the eyes could be more opened.

Keep it up !


#18

#19

Little more leg on this one.

Thanks for all the crits and comments!


#20

Very different idea and very nice design…following this one.:thumbsup: :bounce:


#21

Kedves digifexx_ch!

Koszonom valaszod, es nagyon orulok, hogy pont te ilyen szep munkakat csinalsz.

Those knees… protections are light and serious at the same time.

will you add some motion blur in the final image?

Ciao:thumbsup:


#22

Thanks for the comments and critiques. :smiley:

InTheCity : The background is in the works right now, so I guess you will just have to wait and see when I post next.

harnelbe : Thanks for the input, I chose this character pose for a few reasons. Characters race down hill on a man made track inside a stadium, there mainly supposed to use their legs, and they go very fast, so to help with air drag a racer tucks in real tight. To add to that, fins on the hands and helmet help to straighten the air flow over the back to minimize air turbulance, once again to help with drag, as well as it reduces the force to pull another reacer along. finally I felt that it has a unique look and feel to the character, strong, sleek, and different. :slight_smile:

Tremoside : I most likely will have to add some motion blur to the final to help with the movement of the composition.


#23

Thanks for the answer to my input.
:beer:
Don’t you thing you could add some aerodynamic elements inside the suit
of the racer wich could increase the aerodynamism ?
Like SpeedRecord on snow.
Just an idea.
:rolleyes:


#24

wonderful stuff … a lot of power in the pose and it looks very much like he’s in motion … gonna be a good one to watch as you go :thumbsup:


#25

Did anyone say Wizard of OZ?

Looks good so far :slight_smile:


#26

where are you digifexx_ch?

:wavey:


#27

how did you bend your model? vertex by vertex???


#28

Tremoside… I’m still kickin, I know that I have not been posting as often as I would like, but I had to take on a full time labor job just to make ends meet. Work for 3D artist is scarce where I live.
So I will put in as much time as I can, and post as often as I can so just please bare with me.

pixplayer… “Vertex by Vertex” Not at all, what I did was make a simple full rig with Ik, and skinned the model made some small changes to the vertex weights where deformations were extreme, like the neck, and arm pits so on. I then posed the character. After posing the charater the way I liked it I then removed the rig and saved it for the next character, and so on.
Small vertex adjustments had to be made here and there.

Ivars… Good call, but if I remember Return to OZ correctly the characters had four wheels one on each leg and arm, plus they were elevaded by stilts, and they had there costume covering them from head to wheel. Anyway thanks for the comment.

Thank you all for the comments:thumbsup:


#29

your whole entry is stellar! i’m most impressed by the composition of the piece and modelling of the legs- would love to see a wireframe of those!:thumbsup:


#30

This is roughly what the final composition will be comprised of.
But obviously not the final look, as there are some elements not included with this image.

Comments welcome.


#31

I like what I see so far, you have brought us into your concept and and we can participate!

The only thing I miss is the “spectators” in your comp image- what would open it up more is to really make it blossom and make it alive with people who are “watching” event- even if it is just heads here and there- it would definitely make the image “pop” into something very believable!

ohhh, and do not forget the motion blur!!!

:thumbsup:


#32

Continuumx Hey thanks for the input.

This last image is just basically to get a feel for composition. Like I said there are elements missing from this image.
There will most definitely be a crowd in the final.

Stay tuned:cool:


#33

hey, very interesting concept, i love the mechanic parts u did, i think the look for your final comp is really nice, man youre strong challenger, this is going to be tuff, nice work, your modeling skillz are big, also nice design,
hope i dont sound foolish but i really like more the skater alone than the many skaters pic, i saw better the details and more artistic, like a portrait of a futuristic competitor, but i think is stronger the composition for this challenge … keep on rocking!


#34

Lookin pretty good so far, but the wheels look a bit odd to me. I think they’re a bit to large? or it may be the lower legs are a tad to skinny, especially when compared to the huge muscles on the thighs.

Work faster, I’m curious to see him textured lol :stuck_out_tongue:


#35

AlexD The intention on the design of the legs are that the wheels have a slightly bigger radius for the gyroscopic effect, it helps in the ballance, and as for the skinny lower part of the leg I wanted to give the impression of less weight.
I’ll try my best to work faster.:scream: