Machineflesh 3D Challenge Entry: Angel Nieves


#70

since I’ll be out of town for a while I had to have this 99% finished by tonight if I wanted to be done by the actual deadline. Well here it is. I’m wondering if I should add some dust particles floating in the air.

as always C&C are welcomed.

I’ll be back just on time to upload the hi-res 8)


#71

It’s looking great! i really like it.
Keep it up for that one percent left. :slight_smile:

I say go with particles. I think it might give it that final touch it is missing. If worse comes to worse, just take them out.


#72

Looking nice.

I think though that you should make the pose a little more dynamic.

Maybe have her shift her weight to one hip, at the moment she looks to stiff.


#73

hi all! just got back from vacation with a little time to finish my piece.

@oxyg3n the weight is shifted but not a whole lot. I guess the camera angle makes it less obvious but I’ll try to exagerate it and see if that helps.

I haven’t played with the particles yet but I do want to put them in.

thanks for the suggestion and support guys.


#74

Here I shifted the weight a little more to make it more obvious and achieveing a more relaxed pose.

Notice the pelvis and the shoulders; specially the shoulders where the shift is more visible.

What do you all think? is it better?


#75

Hello Snows,

I think that you can push it even more. The change is minor and I dont think that it reads very well.

Try shifting her weight to her right hip and bring it down a tad so that it make the left leg bend. Also, I would bring her left leg forward a little to see if that helps exaggerate it.


#76

hummm that’s exactly what I did but I still think is the camera angle. If I exagerate it even further the model will distort in a very cartoony way. Let me post a front ortho so you can see what I mean…


#77

here is the frontal ortho showing the weight shift.

I’ll try to exagerate it even further but I think the model will distor too much…


#78

ok, I went a bit further before the leg goes a bit wonky. I think she looks more relaxed than the original; what do you all think? Need to get this rendered ASAP!


#79

Since I think the camera angle wasn’t helping showing the weight shift I came up with a slightly different angle to help a bit. I moved the camera so it is a bit more frontal than before.


#80

silly me… posted the wrong picture.
This is the NEW camera angle


#81

Oh you did do exactly what i was saying. I think your camera angle just wasnt flattering enough.

I like the new one muchc better. I likes the front view too, just because the gesture of the body was really nice.

Try to push it as far as you can take the rig. I think it is going in the right direction.


#82

cool!

I’m rendering the new camera angle now, then the feathers and start comping again!

I’ll post an update tonight.


#83

impressive stuff here, I really like the work on the feathers.


#84

I will be looking forward to your update.

Also, I am interested now in how you did your feathers.


#85

Well, I’m happy to say that this is it for my entry… it’s finished!!!

I added a couple of ribbons to the weapon she’s holding which were on the original sketch also I added dust particles but the jpg compression got rid of them. I’ll post some detail shots soon.

Thanks everybody for the support!
@oxyg3n: are you talking about the head feathers or the wing feathers?


#86

Angel…This turned out very nice.very nice final image,you came up with a piece of work to be proud of.Congrats to you,two thumbs up from me…:thumbsup: :thumbsup:


#87

Thanks Virtuoso! I am happy that ppl have enjoyed my entry!

Here is a details pic showing some details that probably don’t show in the final jpg in the thread.

If you want to read the character’s background story, head over the first page, it was my first post;)


#88

dang double post. sorry.


#89

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