Machineflesh 3D Challenge Entry: Angel Nieves


#65

Hi SNoWs,

That metal detail under the lips is very-very cool! If you want to sell that idea just call me…:bowdown:

KEEP IT UP MATE!


#66

This is a test render of what I’ll probably use as final pose. I also placed the feathers head piece to get a good feel of the final rendering.

BTW, notice the bird on her hand :wink:


#67

Great work mate, really cool design. I like your final pose, with the bird in her hand that gonna be fantastic. :thumbsup:


#68

started rendering the final images.
Here are the feathers for the head.


#69

final render with the feathers composited in.


#70

since I’ll be out of town for a while I had to have this 99% finished by tonight if I wanted to be done by the actual deadline. Well here it is. I’m wondering if I should add some dust particles floating in the air.

as always C&C are welcomed.

I’ll be back just on time to upload the hi-res 8)


#71

It’s looking great! i really like it.
Keep it up for that one percent left. :slight_smile:

I say go with particles. I think it might give it that final touch it is missing. If worse comes to worse, just take them out.


#72

Looking nice.

I think though that you should make the pose a little more dynamic.

Maybe have her shift her weight to one hip, at the moment she looks to stiff.


#73

hi all! just got back from vacation with a little time to finish my piece.

@oxyg3n the weight is shifted but not a whole lot. I guess the camera angle makes it less obvious but I’ll try to exagerate it and see if that helps.

I haven’t played with the particles yet but I do want to put them in.

thanks for the suggestion and support guys.


#74

Here I shifted the weight a little more to make it more obvious and achieveing a more relaxed pose.

Notice the pelvis and the shoulders; specially the shoulders where the shift is more visible.

What do you all think? is it better?


#75

Hello Snows,

I think that you can push it even more. The change is minor and I dont think that it reads very well.

Try shifting her weight to her right hip and bring it down a tad so that it make the left leg bend. Also, I would bring her left leg forward a little to see if that helps exaggerate it.


#76

hummm that’s exactly what I did but I still think is the camera angle. If I exagerate it even further the model will distort in a very cartoony way. Let me post a front ortho so you can see what I mean…


#77

here is the frontal ortho showing the weight shift.

I’ll try to exagerate it even further but I think the model will distor too much…


#78

ok, I went a bit further before the leg goes a bit wonky. I think she looks more relaxed than the original; what do you all think? Need to get this rendered ASAP!


#79

Since I think the camera angle wasn’t helping showing the weight shift I came up with a slightly different angle to help a bit. I moved the camera so it is a bit more frontal than before.


#80

silly me… posted the wrong picture.
This is the NEW camera angle


#81

Oh you did do exactly what i was saying. I think your camera angle just wasnt flattering enough.

I like the new one muchc better. I likes the front view too, just because the gesture of the body was really nice.

Try to push it as far as you can take the rig. I think it is going in the right direction.


#82

cool!

I’m rendering the new camera angle now, then the feathers and start comping again!

I’ll post an update tonight.


#83

impressive stuff here, I really like the work on the feathers.


#84

I will be looking forward to your update.

Also, I am interested now in how you did your feathers.