Here is a quick render of the lips
Machineflesh 3D Challenge Entry: Angel Nieves
nice. i haven’t checked in on this in a few days. that skin texture is looking very smooth (i mean that in a good way). those lips are really lifelike.
it occure to me that it really looks like your character and my character should be fighting eachother.
thx guys! I’m working on rigging now to be able to pose her.
@flinder: just put a jet engine on yours and lets put them in action!
Hi SNoWs,
That metal detail under the lips is very-very cool! If you want to sell that idea just call me…:bowdown:
KEEP IT UP MATE!
This is a test render of what I’ll probably use as final pose. I also placed the feathers head piece to get a good feel of the final rendering.
BTW, notice the bird on her hand 
Great work mate, really cool design. I like your final pose, with the bird in her hand that gonna be fantastic. ![]()
since I’ll be out of town for a while I had to have this 99% finished by tonight if I wanted to be done by the actual deadline. Well here it is. I’m wondering if I should add some dust particles floating in the air.
as always C&C are welcomed.
I’ll be back just on time to upload the hi-res 8)
It’s looking great! i really like it.
Keep it up for that one percent left. 
I say go with particles. I think it might give it that final touch it is missing. If worse comes to worse, just take them out.
Looking nice.
I think though that you should make the pose a little more dynamic.
Maybe have her shift her weight to one hip, at the moment she looks to stiff.
hi all! just got back from vacation with a little time to finish my piece.
@oxyg3n the weight is shifted but not a whole lot. I guess the camera angle makes it less obvious but I’ll try to exagerate it and see if that helps.
I haven’t played with the particles yet but I do want to put them in.
thanks for the suggestion and support guys.
Here I shifted the weight a little more to make it more obvious and achieveing a more relaxed pose.
Notice the pelvis and the shoulders; specially the shoulders where the shift is more visible.
What do you all think? is it better?
Hello Snows,
I think that you can push it even more. The change is minor and I dont think that it reads very well.
Try shifting her weight to her right hip and bring it down a tad so that it make the left leg bend. Also, I would bring her left leg forward a little to see if that helps exaggerate it.
hummm that’s exactly what I did but I still think is the camera angle. If I exagerate it even further the model will distort in a very cartoony way. Let me post a front ortho so you can see what I mean…
here is the frontal ortho showing the weight shift.
I’ll try to exagerate it even further but I think the model will distor too much…
ok, I went a bit further before the leg goes a bit wonky. I think she looks more relaxed than the original; what do you all think? Need to get this rendered ASAP!
Since I think the camera angle wasn’t helping showing the weight shift I came up with a slightly different angle to help a bit. I moved the camera so it is a bit more frontal than before.









