Machineflesh 3D Challenge Entry: Anders Kjellberg


#161

Originally posted by Peter C.
The texture looks great Anders, and from that angle, it does not show. Keep it up and :thumbsup: for making ExposƩ II

Thanks Peter! :slight_smile:

Update: I had a spur of creatitvity today and decided to retexture the hand. I had better textures to work with (not so pink) and I also wanted to try out James’ suggestion and project a texture in BodyPaint to hide the seam. It worked like a charm, so James – I owe you a beer! :beer: It’s a bit fiddly to get the projected texture just right but I think the result is definitely worth it. So far I’ve only used the technique on the forefinger but the seam is almost invisible and if viewed from a distance I think I can get away with it. I’ve attached two screenshots of the new texture, one complete and one showing where the seam is.

/Anders


#162

That looks even better now!

I’ll have a Guinness please :smiley:

I really should try to save up for BP some day, seems like quite a necessary app to have…


#163

Whoww !!Cartesius
Beautiful hands ! Very realistic !


#164

COOL texture mappin’! I lust for the next updates.


#165

yeah, i think this texture is much better, nice work there, this is turning really great, and original :thumbsup:


#166

Great textures!

About the model, something is strange with the finger; I think it is too curved down:

Sorry I didn’t told you before, I didn’t notice :wavey:


#167

Nice transition on the mapping, its going to be a good hand.


#168

@JamesMK: One virtual Guinness is served!

Yes, BodyPaint is truly amazing. I knew it would be good but not this good. Texturing something like this hand would have been extremely difficult without it. I still do most of my painting in Photoshop but UV-editing, projection painting and so on is all BP.

@harnelbe: Thank you!

@Tremoside: Thanks! Next update will hopefully be tonight as I will map the rest of the fingers when I get home from work.

@rattlesnake: Thank you, glad you’re liking it!

@mosconariz: Thanks! About that curve – it’s intentional, believe it or not. The thing is that when I boned the hand and posed it, that area looked much to flat. So instead of solving it by changing the vertex maps or adding an extra bone I simply modified the geometry. Since the hand will be still I figured that was the easiest way to handle it (plus that using vertex maps and bones is absolutely new to me). So now it looks weird in the default position but OK posed (I hope!).

@soapy: Thank you!

/Anders


#169

Too bad english to say how I love your WIP, Cartesius. Really nice to see you working that way ! Well just thanks… :blush: I wait for the update. :applause:


#170

Originally posted by Aurety
Too bad english to say how I love your WIP, Cartesius. Really nice to see you working that way ! Well just thanks… :blush: I wait for the update. :applause:

Thanks Aurety, glad you like it! And your English is perfectly understandable. :thumbsup:

/Anders


#171

Ok… Maybe that’s why I didn’t notice that finger deformation before :stuck_out_tongue:


#172

Originally posted by mosconariz
Ok… Maybe that’s why I didn’t notice that finger deformation before :stuck_out_tongue:

LOL! Yes, that must be it. :stuck_out_tongue:

Update: Ladies and gentleman, we have a hand! It’s not done, I still need to add detailing but I will leave it for now. I will start unwrapping the right hand tomorrow and also start on the head.

/Anders


#173

Same image as above but submitted as a milestone.

/Anders


#174

This textures are just awesome!!! :eek:


#175

Great sensation of realism !
Mixed with your mechanics elements on the other hand, it will be amazing !


#176

Just have to say that those bruises and imperfections make it perfect! Great texture work!


#177

@mosconariz: Thank you!

@harnelbe: Thanks! My goal is to give the impression of real flesh meeting real metal, but there’s still work to do. :slight_smile:

@JamesMK: Thank you! The bruises are just a colour map multiplied over the base texture but it works pretty well.

/Anders


#178

fantastic work on those hands. both the mechanical finger hand and the normal one! i love all the detail you’v put into the model. my only tiny criticism would b the fingernails seem a shade to long… but thats minor. perhaps thats the look your goin for. keep up the good work :slight_smile:


#179

@Abigor: I did make the nails a bit longer than normal but I’ve reduced their length after your suggestion. It actually looks better now, so I will keep them short. Thanks! :thumbsup:

/Anders


#180

I think I have figured out a way to connect the tubes to his arm. The empty space above the three intakes to the left is reserved for text, by the way. What do you think – good or bad solution?

/Anders