Machineflesh 3D Challenge Entry: Anders Kjellberg


#121

For the spare tools, you could go “Dali” and have a drawer like extention tray coming out from his underarm?


#122

Great detail!:surprised , waiting for textures


#123

Simply enchanting modeling. I can’t wait to see more:drool:


#124

@PeterC: Good idea, I’ll keep the in mind!

@mosconariz: Thanks! I’ve started gathering references for the hand texture and will start painting in a week or so. I will probably model the rest of the body before I go all the way in BodyPaint, though.

@Borro: Just stay tuned. :slight_smile:

/Anders


#125

OH, that autogen gas head!!!

nice details on mechanic, but they are better than the hand’s
probably the insertion of mecha fingers is too direct…i mean, you cutted off original fingers and just put on the mechs.

good work man. go ahead!!! go a hand…:surprised


#126

Originally posted by Tremoside
nice details on mechanic, but they are better than the hand’s

Yes, you’re right. When it came to the mechanical stuff I decided to model as much as possible, to get as much detailing as I could with actual geometry. The hand will get its detailing from textures. Hopefully it will all look better once I start BodyPainting. :slight_smile:

probably the insertion of mecha fingers is too direct…i mean, you cutted off original fingers and just put on the mechs.

I had a hard time figuring out how to attach the instruments to the fingers and maybe my solution is too direct. Any suggestions?

Cheers!

/Anders


#127

what about some kind of glove with slings for the fingers. the tools are above the hand and pulling the wire-slings activates the single tools so they move forward?!


#128

Originally posted by sad
what about some kind of glove with slings for the fingers. the tools are above the hand and pulling the wire-slings activates the single tools so they move forward?!

Hmmmm… Intriguing idea. Might be hard to accomplish but very interesting.

/Anders


#129

If you go for the direct insert type thing that you have now I would make the flesh puff out a bit where the metal connects. Like scar tissue or swelling.


#130

Originally posted by soapy
If you go for the direct insert type thing that you have now I would make the flesh puff out a bit where the metal connects. Like scar tissue or swelling.

Another good idea, and maybe more tempting as it wouldn’t require so a profound change from the original concept. I’ll give the fingers some swelling and post the result in a couple of hours!

/Anders


#131

You can add some wrinkles by pulling and pushing some points in the area in wich machine joints to flesh: Something like this:


#132

Yes, I see what you mean, mosconariz. Adding some more “chaos” to that area would improve the whole concept. Right now I’m working on swelling it a bit (see image below) and if I can add some scars and/or wrinkles without messing up my polygons too much I will give it a try.

/Anders


#133

The swelling looks promising. I even think you could exaggerate it a bit without loosing the realistic tough. Wrinkles as suggested by mosconariz would be great too.

Really looking forward to the texturing on this one! [that’ll be a lot of BP I assume?]


#134

Originally posted by JamesMK
Really looking forward to the texturing on this one! [that’ll be a lot of BP I assume?]

Oh yes, a lot of BP! I usually do all my UV-editing in BP and export the wire-grid to Photoshop for the bulk of the texturing (still more comfortable with Photoshop). Then it’s a lot of switching between BP and Photoshop to get the detailing right. Should be fun. :slight_smile:

/Anders


#135

I think James is right, you could exagerate a bit more. You might want to pick one and puff it out a lot like the skin around a too tight girdle on a fat lady. As if that connection is not comfortable and is reacting? just a thought. looking great.

Haha, it just occurred to me it is pretty easy figuring out someone elses job and creating work, but it is a little tougher minding ones own project… :wink:


#136

Originally posted by soapy
Haha, it just occurred to me it is pretty easy figuring out someone elses job and creating work, but it is a little tougher minding ones own project… :wink:

I agree, it’s always easier to see where other people’s stuff could improve while you can sit for hours without getting anyway with your own projects. :wink:

Update:
All fingers now have some swelling. I could increase it a tiny little bit but if I want much more I will need to start cutting the geometry rather severly. I’m also planning on reducing the size of the scalpel a bit, it feels like it’s too large compared to the rest of the instrument.

Cheers!

/Anders


#137

I am so diggin this. Looking so sweet Anders.


#138

Holy mother of…

that is sick! I cant believe the intricate detail you have achieved-

:bowdown:


#139

@3D_Explorer: Thank you!

@BaronVonWink: The Baron is here! :thumbsup: Thanks for the comment, I just hope I can keep all the detailing and still end up with a manageable scene.

Update:
I don’t have an image to show, but I’ve reduced the size of the scalpel slightly and also replaced the base with the same type as the flame and pliers have. Next on the schedule is texturing the hands and start building the head and body/clothing.

/Anders


#140

Started texturing the left hand tonight, the one holding the eye. It took me a couple of hours to edit the UV’s and I’m still not certain I won’t redo it during the weekend. The texture is a mix of photos (my own hand primarily) and painting. Hopefully I can have the whole hand with basic textures finished pretty soon (but I still don’t know exactly how to hide the seams between the upper side of the hand and the lower).

/Anders