lol - - - anyway, I’m a newb too when it comes to C4D-rigging… I know what you’re up against
Best of luck I wisheth thee.
Machineflesh 3D Challenge Entry: Anders Kjellberg
A little bit late.
Originally posted by JamesMK
[B]Good looking hand! I’d like to second DaVee’s opinion about the proportions.The only thing that stands out a bit is how straight the creases on the fingers are. If anything should be changed, that would be it. But then again, the questions is if it’s worth the trouble since it will all look different once it’s rigged and posed.
[/B]
Just two words: … i agreee.

Spanking clean! - do I see traces of MS being used?
If your up for crits, I would argue that it is in fact TOO clean… It could use a bit of a slightly messier organic flow.
Thanks! And you’re absolutely right, MS was used from start to finish and without it this would have been a modeling nightmare. A little bit of Katana, some Scalpel and a hint of Jigsaw gives a perfect blend 
Yes, I think it’s a bit too uniform as well but I will rig it and try some movements before I mess it up. I’ve started painting the vertex maps and already noticed some funny stuff happening that needs correction.
/Anders
Interresting wire. Sure, I counldn’t make better than you.
i can wait to see you’re hand with fingers bending.
Very interresting.
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Man, rigging is difficult! I’m not even sure I’m doing it right to begin with (adding bones, painting vertex maps and setting up restriction tags) but finally I got something that looks… well, OK. There are still points to tweak (around the fingertips, for example) but this is roughly how the hand will be seen in the final scene, with a surgically removed eye on a metal stick. There will be an arm and some sort of clothing as well. Now off to bed!
/Anders

Good eye-on-a-stick! For some reason I imagined an oversized olive just fished out of a really large martini.
You will from now on be called Sir Rigalot.
Originally posted by JamesMK
[B]Good eye-on-a-stick! For some reason I imagined an oversized olive just fished out of a really large martini.You will from now on be called Sir Rigalot. [/B]
It does bear remblance to a large olive, but this one will be more gruesome 
/Anders
Nice stuff you got there Anders. If I could chip in on the proportions of his hand… I would say make his palm as long as his fingers. That will sort it out in my eyes atleast. Those syringes (sp?) look very interesting. I am looking forward to more.
I’ve reposed tha hand slightly as you can see (no more olive on a stick) and also added the beginnings of a wrist. You can continue refine your vertex maps and bones forever, I think, but I feel I have to move on, at least for now. Next up: a shell for the scalpel.
/Anders
Originally posted by Mikael P.
Nice stuff you got there Anders. If I could chip in on the proportions of his hand… I would say make his palm as long as his fingers. That will sort it out in my eyes atleast. Those syringes (sp?) look very interesting. I am looking forward to more.
Thanks Mikael P! i did at one point make his fingers longer, but when I boned them they looked like alien fingers – very long compared to the rest, so I shortened them back again. They will be seen in perspective so I think I can get away with it (but until I place them in the final pose with the rest of the environment I can’t be sure).
OK, here’s what I meant by a shell for the scalpel. I got the impression that it looked too simple and bare boned as it was before, but then I got this idea. The wires will run underneath the whole structure (not under the shells as the single wire is now) and possibly I will also connect each plate with either a wire or a piston. What do you think?
/Anders

Thank you D!D, glad you’re liking it 
Started working on the fingers/instruments of the right hand.
/Anders

I like your scalpell. But wouldn’t it look nicer if it’s base were at the beginning of the finger? Maybe have a lokng wire going back from it to the wrist of the hand?
I think you misunderstood me when I spoke of the size of his hand. I did not mean you to make those fingers longer, but to make his palm as long as his fingers.
Originally posted by Mikael P.
I like your scalpell. But wouldn’t it look nicer if it’s base were at the beginning of the finger? Maybe have a lokng wire going back from it to the wrist of the hand?
I think you misunderstood me when I spoke of the size of his hand. I did not mean you to make those fingers longer, but to make his palm as long as his fingers.
Yes, my wife suggested that as well, to attach the instruments almost to the knuckles instead of the first joint. The reason I’m not is that when I tried it I wasn’t really pleased with the result. It looked very much like an oval plate instead of a palm. And I couldn’t figure out a clean way to attach the instruments to the flesh and bones. I might do it on one or two fingers but the rest will probably be attached to the joints instead.
Yep, I misunderstood you
I will give it a try and see how it looks!
3D_Explorer: Nice to see you here, mate! ![]()
Latest update:
I’ve refined the way the instruments will be attached to the flesh and also added some more wires. Let me know what you think!
/Anders



