Machineflesh 3D Challenge Entry: Anders Kjellberg


#221

Started detailing the right hand. Slowly working my way down to the fingers.

/Anders


#222

Well his hands are starting to look suitably disgusting. heheh.


#223

In agree with soapy, It’s a high quality horror:love:


#224

Very impressive texture work , that trace of cigarrete in the skin is great . Congrats :thumbsup:

Waiting for more updates :buttrock:


#225

:buttrock: :argh: Ouch! I can’t have any crit to such a good work.


#226

You should consider leaving the connectors white… it has a very iPod feel to it right now. It’s like I can grab my headphones, and jack it in to listen to my favourite tunes :wink:

Wonder if apple has considered the iMplant yet?

Jokes asside, that is some seriously awesome texturing… do you use photographs as a source?
The scars are particularly nice (gross)

EDIT: I should take the time and read through the whole post… missed page 10 with your techniques :wink:


#227

those screws on the skin look really painful… ouch

nice work

I like the red blister looking wound too…sweet texturing.


#228

:argh: hooo… excellent (but argh) work Anders ! wonderful textures work.

jdd


#229

:thumbsup:
i like a lot your attention to details and texturing, the only thing which is disturbing me a little for the moment is the way you have follow to fixe with screw the flesh and the connector box, i would have seen a different type of screw, more technical ones. like those ones
like those used in automobile parts
You could add polymer around the screw to avoid the skin to be teated. Something like eyelet or reinforcement rings .
By the way impressive texturing !


#230

ahhhhh!!! that does not look healthy, horrible… I LOVE IT. Fantastic texturing as usual Anders :applause:


#231

@soapy: They way it should look, hehehe!

@Tremoside: “High quality horror” – I like that. :slight_smile:

@adr: Thank you!

@mosconariz: Thanks!

@Pleribus: LOL! Yeah, maybe I should leave them white to keep that iPoddy-feeling!

Yes, I mainly use photographs for texturing. About 80% of the hand texture is my own hand and the rest from various other photograps (the knuckles are from a friend’s hand, the blisters on the palm (not visible in the image above) are from another photograph, and so on). The infection and the wounds are from medical databases online (do you have any idea how sickening it is to browse through 100’s of images of gangrene on a Sunday eveing?).

@Versiden: Thank you! His fingers will be in even worse condition once I get to them. :slight_smile:

@jddog: Thanks Julien!

@harnelbe: Good idea about the screwheads, harnelbe! You’re right, it would look better with more technical looking screws and I will replace the old ones this evening, together with some sort of eyelets.

@flyingP: Thank you! I have a vision of his hand as not being very healthy all. All that wiring and tubing and mechanics going both inside and on the hand cannot be healthy. :slight_smile:

/Anders


#232

Screwheads updated.

/Anders


#233

Oh lordie… that’s what I call attention to detail… :applause:


#234

Oh, I love this thread. Really nice to see your progression and I like that you update it frequently.


#235

@JamesMK: It’s all in the details, baby, all in the details!

@Say so long: Thanks, I plan to update frequently till the bitter end!

Update:
Started detailing the fingers. I plan to give the pinky a very dark almost scarred surface and the rest of the fingers will have skin very much like the image below.

/Anders


#236

This is really wicked cool, Anders, so, how much of this creature are you planning to do?


#237

More amazing my the minute Anders :applause:

That cigarett burn looks perfect, and all the details are great. :thumbsup:


#238

amazing stuffs u got there man! The details are great!! :buttrock:


#239

@3D_Explorer: Thank you! My plans for the surgeon is to have two hands and a head. His body will be covered by clothing of some sort, maybe a shirt or something like a doctor’s coat. I just hope I can pull it all together within the timeframe!

@Peter C.: Thanks!

@Ravendsg: Thank you!

/Anders


#240

Ah, saaweet precision… :beer:

In fact - you could try to make a more visible edge on the skin some way… I guess your UV’s are locked and set by now, so you wouldn’t want to tweak the mesh of course… hmm… It’s all looking friggin great anyways!