Yep, just call me Mr Cleverpants! Or as Ash says in Evil Dead III: The Army of Darkness: “Well, hello Mr Fancy Pants!”. 
/Anders
Yep, just call me Mr Cleverpants! Or as Ash says in Evil Dead III: The Army of Darkness: “Well, hello Mr Fancy Pants!”. 
/Anders
Nice to know you’re still around, 3D_E!
Update:
I followed mwa’s idea and raised the skin tissue slightly between the screws, and also added mosconariz’s “rip stopper”. Thanks guys! ![]()
I think I will consider the geometrical changes to be complete with this (will tighten up the folds a bit around the screws, though). I will bring the hand into BP in about 20 minutes to start the texturing. But first a cup of coffee!
/Anders

Gracias, senor Wabbit!
Yes, I’m quite eager to start texturing, mainly because I want to try out a new mapping technique, but also because I yesterday realized that there’s so much left to do – a head (with wires and cables), a lens for the eye, a ripped out “real” eye, clothes (to bridge the hands and the head) textures for all this, lighting (which I really suck at) and so on. Will probably have to work 24/7 the last two weeks. 
/Anders
Originally posted by Cartesius
lighting (which I really suck at)
From what I have seen of your work you could have fooled me, you are a perfectionist Anders and most annoying is that you often seem to get pretty damn close to perfection 
I am really enjoying watching this progress. :applause:
@mosconariz: Thank you and thanks once again for the idea!
@painkiller: Thanks! The rest of the body will mainly be clothes as he will be wearing some sort of shirt or scrubs and maybe an apron (a very bloody apron, of course!).
@flyingP: Thank you!
My successful lighting rigs so far are mainly due to chance and pure luck. I’m starting to get the hang of it but lighting is so hard to get right.
Update:
The right hand is now uwrapped and ready for painting. I’ve attached a screen of the UV layout for the left hand, which is already textured, and the right hand. As you can see I opted for a completely different approach this time. The reason is that I couldn’t get the “swelled” fingers to actually fit very well next to each other when using traditional flat mapping, the UV’s were constantly overlapping. What I opted to do instead was to give each finger a cylindrical mapping and the rest ordinary flat mapping. I also had to separate the area housing the connectors on his wrist. My hope is that all this will be tied together using Projection Painting, so wish me luck. 
/Anders

That looks like a nice unwrap to me… I’ll be forced to agree about your tendency towards perfectionism as well
And lighting - yeah, that can indeed be tricky sometimes… but it also pays off so very nicely… And besides, you will surely not be the only one working all-nighters towards the end
o_O
Thank you and thanks once again for the idea!
Thank to me??
Thank U for givin’ us such a delightful thread! 
That render that shows the tube inset section on the arm looks like a spy secret weapon. Like maybe it shoots darts or flechettes. heheh anyways the project is coming along very nicely.
@JamesMK: OK, I confess – I can be a perfectionist from time to time. 
@soapy: LOL, you’re right, it actually does look like some sort of miniature weapon!
Update:
It’s 03.04 in the morning and I’m going to bed. I’ve started texturing the hand and the upper part is basically done. Details/blemishes/scars will of course be added but first I need to lay down the base texture. Tomorrow I will do the palm and then the individual fingers (or what’s left of them anyway).
Cheers!
/Anders

well hello Anders - looking very nice so far, i might pop in from time to time as now i have officially entered - better late than never eh! 
Hey Ric, drop by when you’re in the neighbourhood! 
Update:
The base colour texture for the right hand is finished and it’s time to start detailing. There are still some visible seems along the fingers but I plan to cover these with bruises and other gory stuff. The inset shows the details in progress and although that particular are isn’t finished yet, it gives an idea of how it’s going to look like.
/Anders

Oh, the area around the ripped skin looks excellent - bad infection coming up there I guess. Give the guy some antibiotics for Pete’s sake! :bounce:
wow !!! it’s looks so real !! i can almost feel it on my hand …:surprised
great job !!! ![]()
Looking realy good Anders :applause:
Thow, I think the skin looks still a bit thin around the connectors. Skin is quite thick unless processed, and seeing a layer of flesh would make it even more scary.
But excellent work non the less ![]()
@JamesMK: Thank you, gangsta wabbit! And I tell you, that infection is nothing compared to what I have planned for his fingers. 
@painkiller: Thanks, glad you like it!
@Ric_535: Ouch indeed. 
@Peter C.: Thank you, and I agree about the skin maybe beeing too thin. Unfortunately I’ve come to far with the UV-map to remedy it so I will have to accept it as is now. Maybe I can tweak the polys slightly to get the rim thicker but I’m not sure how it will look.
Another update is on the way!
/Anders